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Reader Comments (5)

Posted: Nov 28th 2007 4:12PM (Unverified) said

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I like the Fed-Ex quests. I guess I enjoy the simplicity, the opportunity to see a new corner of the city, and the story that comes from chained delivery quests.

Posted: Nov 28th 2007 8:08PM Jeremy White said

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I actually think it would be a good feature for you to do a Top 10 on the strangest, craziest quests in different MMORPGs.

In other words, not just a Top 10 WoW.

Posted: Nov 28th 2007 5:42PM (Unverified) said

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The villian here is not the mundane fedex quests, it's the linear nature of the quest progression. Currently quests are in a strict order, first do this one, then to this one, then another... NOW you get to save the world!

It doesn't make sense to have to do meaningless Fedex quests before you can get the quest to save the world, obviously.

But what if you could get the high priority quests easily but also complete elective Fedex quests for fun and profit? That makes a lot more sense.

But the problem is, many people will skip everything but the OMG SAVE THE WORLD quests and then bitch and complain about the endgame kicking their ass over and over again.

Of course, why would the endgame kick their ass? Because they didn't do the optional quests which incidentally led to other new quests and leveling opportunities.

So the moral of the story is, Fedex quests can be optional for casual "Fun" players, but powergamers who try to blast through the whole game in a day will give it a bad review unless the Fedex quests are mandatory (which allows them to level up at the correct rate).

Posted: Nov 29th 2007 2:04AM (Unverified) said

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So your complaint is about inane quests without a real story reason behind them, and not those that tell a part of a greater story?

Or do you just want to go straight to the bossfights like everyone else?

Posted: Nov 29th 2007 11:23AM (Unverified) said

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Nice article Adam. =) The standards for "quality" gameplay are definitely different between single and massively multiplayer games. I think a lot of us that grew up on single player, story-driven games often take umbrage with the static nature of the MMOG world. But replicating that single player experience in a massive world is definitely a challenge. I hope, and really, I think it's necessary for the game experience to evolve. WoW's done a great job at refining the MMOG, but at some point someone will topple WoW, and to do that I think the game will have to implement new and interesting gameplay.

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