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Reader Comments (3)

Posted: Nov 27th 2007 12:52PM (Unverified) said

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really loved the intro story in Lord of the Rings Online where [SPOILER ALERT] after completing the first 10 levels of the intro zone, the city you start in (Archet) burns in an attack and from that point forward any time you return to the city it remains in it's partly destroyed state. You had no idea that the first 10 levels you played were instanced! I just wish that events like that continued throughout the game. In the subsequent 20 levels I've played I've yet to experience that type of "world changing" event. It's tough, partly because the game is attempting to be true to Tolkien lore, but; I hope to see it continue as the game continues.

Posted: Nov 29th 2007 2:45PM (Unverified) said

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Lore IS the most important element of an MMO for me, and it has to be compelling, consistent, evolutionary and responsive in order to be effective.

WoW has great lore, but doesn’t really use it that well in the execution of the endgame.

World changing events are hard, and might even be impractical. You would need a HUGE writing staff to be able to craft new quests on a regular basis for all of the existing content.

One solution? Community warfare and politics as endgame, the way EVE does it. But this is a bad solution by itself.

Probably the best solution will be some combination of user-generated conflict and hard-coded lore. Fewer live servers would help greatly. If you have everyone in a single universe, it’s much easier to control lore chains and world events than coordinating them simultaneously on 100 different server shards.

Heck, if everyone is in a single universe, you can have a three-shift live team that manages world events in real time, allowing everyone in the universe to participate in major lore events as they progress. Single-shard universes are the holy grail of MMO technology.

So you can see that the most serious lore limitations are primarily technological.

When everyone can reside in a single universe, more compelling living-world content becomes financially feasible for the operating company.

Posted: Nov 30th 2007 12:26PM Mike Schramm said

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Just more ammo to the argument that smaller is better, especially when building strong experiences in virtual worlds.
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