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Reader Comments (2)

Posted: Nov 26th 2007 11:52AM Rihahn said

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I dunno... I followed the development of Tabula Rasa from it's initial announcement and I was kinda looking forward to the "trippy mess of a game"... But that was mostly because I was viewing it as the spiritual sucessor to the EA Gas Chambered "UO2" which I was really looking forward to as well. (http://www.youtube.com/watch?v=ca9yvfZCCig)

I guess what I was really looking for was a game with a mix of fantasy and science fiction... I'm sick to death with the common "elf world" games, but I still like the genere enough to not want to leave it behind.

Now TR is successful, but it's little more than Unreal Tournament with huge multiplayer maps and a bit more co-op gameplay.

Posted: Nov 26th 2007 2:29PM (Unverified) said

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I like some of the spell effects in the Tabula-Rasa-that-was, but you can see that they had a really poor concept of what the game was gonig to be eventually. They didn't have the strong lore or gameplay models to follow that they would have needed to build a compelling game out of that mess.

MMO's should concentrate on excellence in small spaces. Whatever you build should be tight and good and well conceived. Then you can complete the rest of the game after you release, with the audience confident that whatever you build will be to the same high standard of what has come before.

With the original TR, you can see that they didn't really know what the heck they were building.

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