| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (1)

Posted: Nov 21st 2007 2:04PM (Unverified) said

  • 2 hearts
  • Report
I agree with their findings. I think MMO's _are_ just getting started. So many awful player-repelling conventions, like mindless grinding and shallow quest interactions. You don't think this is as good as it gets, do you?

The world of MMO's are slowly learning how to gainfully engage your interest for long periods of time, how to motivate players to broaden their activity patterns, how to hook them into a plotline and keep them excited about it on a day to day basis. There is so much left to learn about storytelling in an MMO.

As for MMO's becoming the foundation of web development, it will happen as graphics technology matures and becomes commonplace, and interface technology catches up to the third dimension. You're thinking in terms of the entertainment value of virtual worlds, but there's plenty of utility value too.

For proof of this concept, I offer this truth: Shopping in Second Life is more fun than shopping on the web.

Imagine shopping for furniture in a virtual world where you can actually try out the furniture in a virtual copy of your real house or apartment?

Or a virtual reality web where you wait and chat and play silly games with your friends before descending into a PC game all at once as a team? When the match is over, you seamlessly return to the same virtual space where you can socialize until the next match?

The thing is, human minds are really good at interacting with three dimensional space, and there's a lot of fun stuff you can do in three dimensions that you can't with a flat world wide web, but the reverse isn't true.

So, yes, MMO's are just getting started. Not even infancy stage, more like protoplasmic right now. The sky is the limit.

Featured Stories





WoW Insider