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Reader Comments (5)

Posted: Nov 19th 2007 6:35PM (Unverified) said

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Dungeons and Dragons Online try that approach.. I liked the idea on paper, but it wasnt executed properly. Outlands (in WoW) for example is a relatively small place, but is cleverly designed and it has content for everyone.

Posted: Nov 19th 2007 9:38PM (Unverified) said

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Actually this is a fantastic idea, but it's really really hard to do

I used to play on a private server for RO, and it was a relatively small one, with 30ppl online it's maximum, I knew everybody on, I was friends with everybody there, it was a great time. It really builds up relationships with people you see everyday instead of the passing stranger you shall never see again, except maybe once or twice by pure coincidence.

To replicate this sort of experience MMO's would have to forcibly seperate people and that just wouldn't work out, eventually a community would die out by people leaving and others just not playing anymore, a couple core people would remain, but the population would be slaughtered and nobody would be around anymore

Posted: Nov 19th 2007 10:10PM Ghen said

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The old generations of MMOs delt with largely groups of strangers. More and more though, people are building lasting friendships with other people who also like to play MMOs. Eventually we will come to a point where games catering to this small town environment flourish from groups of friends leaving the big city games.

Posted: Nov 20th 2007 8:20AM (Unverified) said

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We used to have this when games had meaningful travel. You got to know the other people from your starting city in Everquest, and in FFXI because it was dangerous to travel too far. I still keep in touch with many people from the Lakshmi Windhurst NA launch.

Everquest Online Adventures also had smaller servers (due to not being super popular) and long travel times between cities. There were no zones and without help it was very easy to get lost.

I think what you are suggesting would in many ways not be moving forward but moving back to something we have lost.

Posted: Nov 20th 2007 11:14AM (Unverified) said

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Not long ago, i came up with a decent way to group teams of five players together in an MMO - you just stick 'em on islands and give each player a crucial role.

Check it out:

http://untoldentertainment.com/blog/?p=41

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