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Reader Comments (6)

Posted: Nov 14th 2007 6:14PM Poddo24 said

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Deep stuff. Good article. Like you were saying about the land having to be able to react to the played being able to hop/swim all around it, youwould think that Blizzard would have gone back to fix Azeroth so we could fly in it. Its a testament to their lazyness that they havent fixed that yet.

ps: looking forard to the next parts of this series

Posted: Nov 14th 2007 7:14PM (Unverified) said

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Excellent work! I'll likely be referring to this article in the future via posts of my own!

Posted: Nov 14th 2007 9:52PM (Unverified) said

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I agree with Poddo, very deep. I am a WoW player, and I have to admit I've never thought of Ironforge any other way, and it's because I expect the architecture to look and feel like a Dwarf's home city. Being a fan of Lord of the Rings and many other fictional stories, it felt like home the first time I logged into play.

That being said, I won't rant on about every little detail that's going through my head, but I can't wait to read the next part of this article!!

Posted: Nov 14th 2007 10:28PM (Unverified) said

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Wow!!! I can't wait for the rest of article! Awesome job!!!

Posted: Nov 15th 2007 9:39PM (Unverified) said

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WoW.

I have to completely agree with the idea that game designers will have to look at their architectural constructs more as 'machines for gaming in' - to borrow from Le Corbusier, and less as iconic afterthoughts.

What fantastical constructs must be lurking out there in the minds of progressive architects, never to see the light of day because of engineering or budgetary constraints! The MMORPG universe is one in which these could be not only feasible, but could perhaps even influence the built environment of the real world.

Will there come a time when a building is built in homage to a digital forebear, much as we often drive across the Golden Gate Bridge, or walk past the Arch de Triomphe in our current gaming experiences?

The biggest problem will be dealing with 'dead space'. Characters and people give life to space just as blood carries oxygen to your tissue. At the moment MMORPG spaces are too formally functualised, and will probably always be provided the games remain so 'focussed'. Streets are a pain because nothing happens there but walking, and parts of the game not requiring a visit in order to complete a 'quest' remain at best unexplored, and at worst, a waste of code.

Also, in reality, space evolves. I want to play an MMORPG where spaces have user defined functions that can change over time. Most of all, I want to play an MMORPG where I don't have to achieve anything! (don't get me wrong I still want to beat the crap out of stuff...)

Awesome article!!!

Posted: Nov 17th 2007 5:36PM (Unverified) said

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A very interesting topic. I'm looking forward to reading the rest of the article.

I'm especially excited to see your further exploration of NPC behavior and how their lives are affected by the architecture of the game.

Well done!

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