| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (18)

Posted: Nov 13th 2007 7:13PM (Unverified) said

  • 2 hearts
  • Report
Never been a fan of Eve. I'm constantly amazed how a genre made so exciting by games of legend like X-Wing vs TIE Fighter can be made to be so incredibly dull by a game like Eve Online.

Posted: Nov 13th 2007 7:25PM (Unverified) said

  • 2 hearts
  • Report
I love EVE. That said, I agree it isn't perfect. I mean come on, we haven't even come close to finding 'the perfect' MMO yet... and even if we did, that definition would change from year to year as folks looked for something new and interesting, and the definition would be different from person to person. Someone else's 'perfect' MMO would involve huge raids and PvP, while for me that's exactly what I don't want in an MMO. I don't think you can solve all people's issues and desires with one game, and again, even if you thought you had, that would only last until folks got tired of it and the next great thing came along. There is no 'perfect' MMO, and IMO there never will be.

Posted: Nov 13th 2007 7:35PM (Unverified) said

  • 2 hearts
  • Report
Eve bores me to tears. I'm a huge fan of space-based games. I've played Elite, Privateer, Escape Velocity, X-Wing vs. TIE Fighter and Descent: Freespace until I broke several joysticks. And I think that's what was lacking in Eve. The static click->go, click->mine, click->fight, suddenly get ganked by huge ship thing just turned me off.

Then I realized that the skill system was completely separate from actual gameplay: it just took a certain amount of time to train. I could log on and set my dude to train something then go play WoW or Disgaea or something.

In the end I dropped Eve because it played like Excel with a space screensaver on.

Posted: Nov 13th 2007 7:42PM (Unverified) said

  • 2.5 hearts
  • Report
EVE is great. I agree, it's not a perfect MMO (then again what is, and don't say WoW) but if you're sick of the usual fantasy games out there this is really one to consider. Definately agree with how this game isn't exactly newbie friendly - EVE doesn't have a learning curve but more rather a learning cliff. In most MMO's you get the hang of things within a week but after your first month in EVE you haven't even started to tap into the game.

Most significant of all is how EVE is only on one server. One server means everyone gets to play with each other (with exception to the recent new Chinese server). More importantly one server means one history, and the best part is it's all player-driven. No other game have I been able to discuss with friends about the great wars that have taken place not so long ago.

Posted: Nov 13th 2007 7:58PM (Unverified) said

  • 2 hearts
  • Report
Eve plays out like real life with the economics and politics and thats very interesting. I love reading articles on it and I'm sure for the players that have the time to be devoted to such lofty reaches that's great.

Some of us want to log in, kill shit and hang with friends, make some progress and log off. We don't really need an entirely player driven economy backed controlled and manipulated by several player corporations, etc etc.

I dunno theres something for everyone but as the market has shown, Eve is for the few, not for the many. Even with a good tutorial the game is exactly like what the above poster said, Excel with a space screensaver (or a text based mud, that happens to have graphics, lol).

It's not for everyone, or even most people.

Posted: Nov 14th 2007 12:22PM (Unverified) said

  • 2 hearts
  • Report
"Some of us want to log in, kill shit and hang with friends, make some progress and log off. "

Actually, that's exactly what I do in EVE. Mission-running as a combat pilot is great for that.
Reply

Posted: Nov 13th 2007 10:58PM (Unverified) said

  • 1 heart
  • Report
Comment #1 sums it up!

I'm playing through the Homeworld series lately, and it's incredible how a mere space RTS can be so much more evocative than the EVE brand space MMO. EVE IS THE OPPOSITE OF FUN.

The thing is, it's quite obviously designed ONLY to trap you into playing longer and maintaining your account indefinitely. When they designed EVE, they forgot that FUN is the only way to guarantee permanent player participation.

Hell, I haven't played WoW in two months and I'M STILL PAYING FOR MY ACCOUNT. Why? Because I know I'll be going back any day now. It's too fun to leave for long.

Posted: Nov 13th 2007 11:03PM (Unverified) said

  • 2 hearts
  • Report
More on-topic, I can prove that EVE hasn't solved our MMO problems by demonstration: 30,000 vs 9 million+

I played EVE for seven months and all the time I was wondering how long I would have to play to start having fun in the damn game. I was a sucker to look for it for so long.

Posted: Nov 14th 2007 4:50AM (Unverified) said

  • 2 hearts
  • Report
EVE's numbers are closer to 200k (and growing). still, your point remains -- although i would be careful about attributing "more people" with "higher quality"... as in, how many billions has McDonald's served? ;)
Reply

Posted: Nov 13th 2007 11:58PM (Unverified) said

  • 2 hearts
  • Report
I must win this. Eve seems like the best MMO to waste my time on before Age of Conan or Warhammer.

Posted: Nov 14th 2007 1:19AM (Unverified) said

  • 2 hearts
  • Report
I know one MMO problem it hasn't solved. It's not truly fun. Earth and beyond was a much funner Space MMO despite it not having as many features. Is the only criteria for a good MMO becoming massively throwing in a bunch of unlimited features?

Posted: Nov 14th 2007 5:38PM (Unverified) said

  • 2 hearts
  • Report
For me EVE allows me to be whatever I want to be. I hang out with my friends, do some ratting, do some mining and train a few month long skills. I can play for a few minutes to a few hours and while it is boring and tedius, its better than other mmo's i've played. I never started WoW because I knew that I would be sucked right in and all free will would disappear. Its easier to have my will be sucked with a few hour increments with EVE than an entire day or week in WoW.

Posted: Nov 15th 2007 2:20PM (Unverified) said

  • 2 hearts
  • Report
I have said before and shall comment here. Eve is an amazing game, but it is a very cruel one. After spending 4 months working on aquiring resources, trianing skills and ratting and mining to get up to a very respectable battlecruiser, a massive investment, the ship was shot out from under me as I was on my way to a mission in a .4 zone (near Uphene as I recall) by some schmuck in a tech 2 HAC who wanted to get his jollies off. I lost the ship, all the tech 2 equipement and the cargo from the days pirate kills. 4 months work, gone. And no way in which to recoup my losses as insurance at platinum is pitiful compared with the equipment lost on the ship.

I tried to get back on my feet, but the fun was gone. The ISK grind to get a new ship equiped just did not seem worth it when faced with that kind of loss. My passionate goal when I started playing was to one day command a heavy carrier of my own. But it simply is not possible in a reasonable time frame which is where Eve looses a lot of players. Immidiate gratification is the bread and butter of most gamers. You go, you kill, you get a reward that makes you feel you have made an impact in your gameplay. In EvE you repeat the same missions (World's Collide anyone?), or mine the same field, or hunt the same rats for weeks on end to make only a tiny step towards any significant goal. Even in sizable corps, there is a very narrow limit to what you can do and how much actual support you can provide.

On a related note, I feel one thing which hurts EvE is the lack of competition. Currently, EvE is the ONLY spaceship based MMO on the market where as there are dozens of fantasy titles. The lack of Space-based games means if you want to play one, your only choice is Eve, which would be fine if Eve catered to various levels of gameplay commitment. As is, it is nerly exclusivly for hardcore players with no limitations on PVP. Casual players may progress in skills, but not in capability. any changes would hurt the feel of what makes Eve unique, so it remains static. If there was competition, other games catering to diffrent play styles (IE pure PVP, or casual friendly games), the player balance would change. Eve would attract diffrent players than it does now if the time wasters and the gankers moved to other games allowing serious players to do what they came to do unmoleted.

Some of us just want an MMO where we get our own customized ship and can cruise around having fun. You get blown up, you don't lose weeks/months/years of progress, just a few hours. You wanna PVP? Go nuts against a challenging opponent! You don't want to? You don't have to! A game with progression where you get more gratification and a sense of accomplisment rather than feeling like a cog in a corp machine just doing your part.

Posted: Nov 28th 2007 12:16AM (Unverified) said

  • 2 hearts
  • Report
Lol at the last comment. Eve is not for the faint of heart or for mindless kids. It´s not about having a big shiny ship to blow all the big monsters. Now stop crying and go kill pigs in shadowmoon valley.
Reply

Posted: Nov 29th 2007 1:22AM (Unverified) said

  • 2 hearts
  • Report
LOL at 13, EVE is based around loss, and destruction, it is the driving force, if you can't take a loss and get up off your feet you really don't belong there. In the deep 0.0 space, where forces of hundreds clash it is the fact that once your enemy is destroyed, they're just that... destroyed, for a while anyway. Without this the game would lose all allure, every last drop of it, sure it takes time and effort, but doesn't everything? I used to be an instant gratification gamer, and i still am, hence why i keep battlefield 2142 around, but EVE has taught me patience and this has transfered over to my real life, it is really an amazing skill.

Posted: Nov 30th 2007 1:13PM (Unverified) said

  • 2 hearts
  • Report
@Vestras (13)

I agree. I also would like to play a game that was like EVE, but minus the PvP. I would rather lose my ship to an NPC than to another player.

What I'd like to see is a game like EVE, but with PvP turned to a challenge/duel system or flagged system like in WoW as suggested. Hard core PvP is a huge distraction for those of us that like to explore. And I think there is a market for a game like EVE for those of us that like to explore and aren't into the PvP gameplay. Not saying it's wrong, just that it's not for everyone.

Posted: Dec 2nd 2007 1:32PM (Unverified) said

  • 2 hearts
  • Report
Look at it from the pirates side, if the little osprey don't want to be killed he can put up an invunerability field. Pirate's income suddently gone, now a lot of player can't make money off the work they do. If you like the PvE side of eve and you only want a few hours of grind every time you loose something, stay in empire. Concord will help you if people attack you and if you don't steal back the ore you won't get flagged.

Posted: Dec 2nd 2007 1:31PM (Unverified) said

  • 2 hearts
  • Report
Look at it from the pirates side, if the little osprey don't want to be killed he can put up an invunerability field. Pirate's income suddently gone, now a lot of player can't make money off the work they do. If you like the PvE side of eve and you only want a few hours of grind every time you loose something, stay in empire. Concord will help you if people attack you and if you don't steal back the ore you won't get flagged.

Featured Stories

MMO Week in Review: It is your Destiny

Posted on Jul 27th 2014 6:00PM

One Shots: The green marble

Posted on Jul 27th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW