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Reader Comments (5)

Posted: Nov 8th 2007 12:43PM (Unverified) said

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But it's so much fun being immoral...IRL or behind the screen.
I was told that in one MMO that you actually have to go around and be a douche (KS, PK, etc.), as it is a part of the user agreement that so many of us read.

Posted: Nov 8th 2007 1:39PM (Unverified) said

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There's an inconstant level of "benefit of the doubt" that's given by any particular player to another - this varies from person to person, and even from moment to moment, depending on mood, attitude, and actions. Some days, I'm feeling charitable; some days, not so much.

I concur that there are plenty of ways to sanction or correct folks who breach the unwritten rules of etiquette - outing ninjas on the forums or in general chat channels, ostracizing inept or selfish players, or offering suggestions publicly or privately - but these are seldom as immediately satisfying as laying the smack down on the offender with a well-placed railgun round.

Posted: Nov 8th 2007 11:59AM fanguad said

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I play FFXI and there is a definite set of MMOrality. Actually, there are multiple sets, as FFXI is a multi-cultural MMO. I agree that PvP might make it more easier in some instances to enforce morality - but really, that's just as abstract a punishment as not grouping with someone.

People who are known to engage in RMT are excluded from "normal" parties. If several "good" guilds and a "bad" guild are camping a monster, the good guilds will gang up to prevent the bad guild from getting the monster - getting the monster themselves can be secondary to preventing a particular guild that doesn't follow the standards of morality.

Japanese players in the game have slightly different ideas about proper behavior than Americans and Europeans.

Posted: Nov 8th 2007 11:59AM gemski said

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What I find annoying is how etiquette can change depending on server. For instance in WoW. I've been on servers that have PUGs "need" on all BOEs. Pass on BOPs (unless actual need).
Then I've been on servers that greed on everything. Some that change it depending on the quality of the item.

Posted: Nov 8th 2007 12:51PM Ghen said

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Its a ridiculous notion that PvP is the answer to social gaming morality. The answer is (drumroll please) social interaction. Guilds police themselves, and the guilds that don't get blacklisted (a guild I know called Smoke Gods for example... You can see how it would attract those of lower moral stature)

So if a game builds a successful social network, where to perform and succeed at the highest levels of the game you need to interact socially, then the problem is as solved as its ever going to be. On the other hand, if a game fails to garner that social network and allows people to succeed in solitude or where great success can be obtained by grabbing any random group of people on the server then you're going to find that morality is a loose term at best. Without enough social interaction to drive people to act cordially to their peers a game will fail. Both morally and financially.

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