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Reader Comments (10)

Posted: Nov 6th 2007 2:53PM (Unverified) said

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As a fan of Rune Quest for my tabletop gaming, even in these d20 days, I don't see why an MMORPG couldn't be skills based 100%. The system is there to 'borrow' and tweak already after all.

Of course it will probably require a different approach to structuring the game - regions that are currently tagged as "suitable for levels 5 - 8" (or whatever) would be much harder to describe, but that's not to say it can't be done.

Will it be? That's another question entirely. It's a change away from a tried and tested mechanism, and I suspect starting up an MMO is rather a lot of money to risk on a new model.

Posted: Nov 6th 2007 6:24PM (Unverified) said

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Nice example, I spaced off Runescape. Maybe Elder Scrolls Online?
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Posted: Nov 6th 2007 2:58PM (Unverified) said

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What a horrible title...

Posted: Nov 6th 2007 6:22PM (Unverified) said

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Indeed, that is a pretty crappy title. haha. I suck at naming things. I name my dogs bark, bark 1, bark 2, etc.
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Posted: Nov 6th 2007 3:24PM (Unverified) said

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I would love MMORPGs to remove the leveling system. It's a device, I believe to keep people playing. Can take several months to level a character in WoW. Some people say the leveling is necessary to learn the game, but as that may be true, the real game doesn't start until you are max level. It's like a right of passage through boredom, grueling grinding, and desperately searching for other players in order to get to a point where the game actually begins.

Posted: Nov 6th 2007 4:13PM (Unverified) said

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All games have "levels" - whether they are explicit or implicit in the system. They are a means to show progress, segment the world in to buildable "designable" areas, and allow game developers ways to create new content in a relatively "easy" manner. Levels also allow game designers ways to segment out their "worlds" and make them "artificial" but at least buildable.

I me really - how often do you walk around and just see people with 10-15 "years of experience in this area" signs????? Creating a world is a lot of work, and they are not meant to "be reality" but rather "anti-reality" or "artificial reality".

I have gamed for several years, and one area I have enjoyed is creating worlds where players can bump up against "problems" way above their "level" that they have to either pass on or figure out how to team up to solve. That being said - it is easier said than done ..... and creating a world that allows for this non-linear or "levelless" areas is a feat I hope to see in the next generation of MMORPG's.

Posted: Nov 6th 2007 3:48PM (Unverified) said

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Leveling in a game artificially forces you to learn how to play your class rather than just a time sink.

Back in EQ, where people were forced to group to level up, it would train people to play their class properly in groups and co-exsist with others. Those who were bad players or abusive would quickly find themselves out on their ass with no help what so ever.

I think leveling serves a purpose and taking any form of leveling out of a game along with what Tobold suggests (taking stat based gear out as well) would Gut a MMORPG into a shite form of SL where people would run around collecting pok'emo'n type things to show off to their mates and trying impress women character being played by men.

Boring ...

Posted: Nov 6th 2007 4:27PM (Unverified) said

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I feel as though an achievements system would serve the purpose Ghiest is speaking of. You want to make sure the people you are playing with are competent, but there are other ways to discern this than having a level 70. Level 70 to me means dedication more than skill. In fact, knowing which bosses/instances a player has finished would be a testament to their skill.

Posted: Nov 6th 2007 4:46PM (Unverified) said

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I'm unsure how much I would like that. Levels, for me, are a goal too meet. Without a certain goal to meet in a perticular night I probably wouldn't bother playing.

Posted: Nov 6th 2007 7:01PM (Unverified) said

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Nice comments, everyone. I think a lot of you are spot on and it really goes to show you how you can't cater to everyone, so if any MMOG developers reading, here's another reminder to not try and make the game everyone must love. I'm sure the leveling debate will occur ad nauseum over the next few years. I leveled your level, levelers.

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