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Reader Comments (11)

Posted: Nov 4th 2007 3:21PM (Unverified) said

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Well, Tabula Rasa tries to avoid it by making sure that you'd meet the necessary requirements for each title normally just trying to explore the world, complete mission quests, and do a couple rounds of the Control Points. You have to kill a lotta Thrax and Miasma for the first zone's titles, but you'd have to do that anyway to get through the zone, then complete the Mama Miasma, Miasma Goo, and escort through caves from imperial valley quest.

There are a few points where you might end up grinding enemies for a title -- the Stalkers and Beam Mantas in Plains, because I went out of my way to fight them during normal encounters before -- but for a majority of titles, it's more of a reward for simply doing a job you'd want to do anyway.

They also added clone credits (think respec + character copy) as a reward for getting all the titles.
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Posted: Nov 4th 2007 9:35PM (Unverified) said

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I agree, I think that Tabula Rasa is on the right track with their title system. I think, though, that they need to add some more/different titles (At the moment the current titles are a little lacking) and add new conditions for them.

Oh, and killing 200 Thrax for the Thrax Hunter title is a pain in the arse.
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Posted: Nov 4th 2007 4:23PM (Unverified) said

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Although Blizzard did away with the classic PvP titles in WoW [Grunt, Scout, Grand Marshal, etc], the relatively recent introduction of Arena PvP has brought back titles to a certain extent. I've seen more than a few characters with "Challenger" or "Centurion" [I think that's the one] in front of their names.

I thought that titles for PvP ranks were great, and I must admit I was a little disappointed when they were cropped from the PvP content.
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Posted: Nov 4th 2007 9:36PM (Unverified) said

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This is something I thought Guild Wars and DAoC did really well, giving titles to players for PvP-based achievements. I was rather disappointed when Blizzard removed the classic ranking system for PvP.
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Posted: Nov 4th 2007 4:47PM (Unverified) said

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Titles in MMOs have been in the "mainstream" for longer than in City of Heroes, and were an integral part of identifying enemies in Dark Age of Camelot. Perhaps when you decide to do in depth articles about the MMO industry, you have a memory of more than just the last 2 years.
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Posted: Nov 4th 2007 6:19PM (Unverified) said

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By titles here, I'm referring to PvE environment titles (Which DAoC, if I recall, did NOT have. From what I understood DAoC only had RvR titles) which are earnable by player characters.

If I had been including PvP titles I probably would have included the ranking system from WoW which recently got cut. But since I was talking about PvE achievements (Which I do admit, I could have been more clear on), CoX was, as I recall, the first mainstream MMO to have them.

Oh, and CoX is 3 years old, coming on 4.
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Posted: Nov 4th 2007 5:09PM (Unverified) said

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I think that titles make a nice addition. They provide a goal for some people who want to put their time in it, and they aren't too hard to implement.
The idea of making titles more usefull would make a lot more people happy though.

But one thing did bother me in this article. City of heroes had titles, but then again...world of warcraft didn't need it. I see them as more of the same. In city of heroes, badges indeed do nothing, except for 'wasting' (note the ') your time. But in world of warcraft it is exactly the same with some of the high end gear.
Sure, it improves your character a bit, but for the rest it is only there for bragging rights.

Money sinks and time wasters will always be there. The most beautiful part is that you can choose what you want to do with them. And you can enjoy them the way they are designed, or you can just let them be.

Greetings, marble
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Posted: Nov 4th 2007 5:25PM (Unverified) said

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I liked the titles in LotRO more than CoX, though I couldn't tell you why really... functionally they are more or less the same. I DO wish they had more weight than "The Mongoose" or what have you.
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Posted: Nov 4th 2007 8:36PM (Unverified) said

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Titles starting in CoH? PvE titles? Have you ever played UO?

Know your roots, MMO writers. UO had a bunch of titles that scaled based on two independent factors, and they add PvE-only titles in one of the expansions well before (I'm just assuming here, quit long before then) CoH came out.
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Posted: Nov 4th 2007 9:31PM (Unverified) said

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I assume you are referring to the "Fame and Karma" system of UO, which did indeed give you titles for a PvE environment, but did not utilize them in the implementation outlined here. UO's system changed your title based solely on two numbers you raised or lowered by killing certain monsters.

The implementation I'm referencing here is based around accomplishing certain tasks such as completing a mission chain, killing 200 of monster X, or exploring all of a map. They also give you titles you can change on a whim, such as "The Mongoose" or "Inventor" for CoX, or "Wilderness Completionist" or "Wilderness Bug Zapper" for Tabula Rasa.

While you raise a valid point (One which, I admit, I should have covered in my article), I still stand by my statement that titles in their current implementation originated in CoH
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Posted: Nov 5th 2007 7:19AM (Unverified) said

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No they didn't. SWG (Star Wars Galaxies) had titles for completing things 1 year before COH came out.
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