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Reader Comments (3)

Posted: Nov 2nd 2007 1:20PM (Unverified) said

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I wouldn't relate the Death Knight class with insta-leveling. The Death Knight is designed from the very get-go to be a lvl 55 starting class, and I doubt they are going to just drop you in Goldshire and say... Go find quest! They probably will have some method of starting out, and will more than likely start in the plague lands. Which means there are going to likely be some missions tailored to the new Death Knight. It is lvl 1 for a Hero class and it is constructed not just giving the option to say Ding 80.

I know you didn't say it was like that, but there is a defined difference to starting a character with a progression level being set higher then the standard, and having heroic classes being set higher. One thing being a Heroic class does is open alt playing to a group of players who would never have considered doing it before. Much like giving faction specific classes to the other faction did for some. This just opens the door to others who haven't become addicted to the alt addicted habits of the game yet.

Burgy out.

Posted: Nov 7th 2007 2:06PM (Unverified) said

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I definitely remember the days of "/level" and DAOC. That was pretty much the turning point for having barren low level zones, which scared away any potential newbies to the game.

I wrote an article inspired (and cited) by this one, so please have a look and tell me what you think? http://www.thegreenskin.com/2007/11/instantpower-leveling-and-warhammer.html

If the Death Knight is a hero class, then I fully support him being able to start at a higher level than other classes in the game. I'll have to look into the proposed mechanics because I haven't played WoW for some time... Thanks for a thought-inspiring post! :)

Posted: Nov 29th 2007 5:24PM (Unverified) said

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I for one am all for instant leveling, especially if you've already leveled one character to that point. I know this is using D&D as an example which doesn't really equate fully with online MMO's but I used to actually love roleplaying lower level characters (below 10th level) much more than higher characters. Yet at the same time, if a friend of a friend showed up, we could always role up a high level character to allow him to jump into our group immediately.

I mean imagine the real life D&D equivalent of WoW? "Sorry Billy, you'll have to play separately with the DM every night for the next month until you can get to the same level we are. It just wouldn't be fair if we gave you a 25th level character for free. You have to earn it and level him up first."

The flip side of this is making games that don't have levels at all but instead rely upon the person's skills to do things. For example, being a merchant in EVE does give you some bonuses if you pick the right skills but more often than not you're buying and selling those items using your own intelligence, not some characters. You're using your own brain to figure out where to find the best deals and which routes are safe enough to take to sell them for the most profit.

I mean games that rely upon the players skills (i.e. dexterity, intelligence, etc) open up whole new possibilities of gameplay. For example, permadeath in character based games is often disliked by many people because when you lose that character, you lose everything, all that time spent into creating that character. In a game based upon a players skill though, you lose no skills whatsoever because you yourself know them. Of course, there are other losses, such as your equipment, resources, and standings with various communities but it isn't a complete wipe out like in a character based game. Therefore, you could easily recreate another warrior and just be as skillful with a sword but you wont have the resources (i.e. money, better armor & weapons, horse, etc) to maximize the damage potential of those skills and you won't have the standing in your community to be able to be a commander to lead other forces. Both of these have to be worked at over time again to be obtained again.

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