Home, sweet home the Middle Earth way. Player-housing is probably the biggest undertaking for a free content update and the developers didn't skimp on the overall implementation. The biggest thing to get right with player-housing is that the elves and dwarves don't live in the same straw huts on a beach somewhere. The developers whole-heartedly agree since there are four different racially-styled homesteads that feature a distinctive Middle Earth architectural style and environment. When it comes to room there's plenty of plots around with 250 neighborhoods to each homestead, so all the hobbits can all live happily ever after and frolic on one giant bed after adventure hour just like in the movie -- I'm sorry, don't hurt me. Don't like your homeland? No problem, you don't have to be a hobbit to live in The Shire. If an elf decides to move in with my dwarven renegade and brings any of that elf culture with em', I'm setting up a neighborhood watch. Kinships won't be left out of the house either and various decorations ranging from paint to taxidermy and even music to help you clutter your new digs and set the mood for that special occasion. Lots and lots of good stuff for the crafters to keep them busy clicking and housing won't be about just the looks, being a home-owner also comes with a few other lucrative benefits.
If playing house isn't your thing and you are more into wielding something other than a paint brush Book 11 has you covered with The Rift Nûrz Ghâshu. A new large underground dungeon filled with adventure for up to 12 players. That's not the only high-level content planned either. Also on the endless chapters in Book 11 is a ton of monster play enhancements and a little trip down yonder to the new Goblin-town! For the classes, this time around the Minstrel and Lore-Master see some love with numerous skill updates including a new pet for Lore-masters and Minstrels will be able to train others in their musical ways, which sounds really neat.