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WAKFU releasing February 29th, stress test coming this weekend

Fantasy, Video, Game mechanics, MMO industry, New titles, News items, Free-to-play, Sandbox

WAKFU - lots of players
It's a big weekend for WAKFU fans. The free-to-play fantasy sandbox from Ankama has announced the worldwide release date (February 29th) in a posting on the game's official website. The team picked the leap year date on purpose as a way of cementing WAKFU's reputation for doing things "that little bit differently."

The devs have also released a new video diary focusing on the game's monsters and PvE gameplay.

Finally, there's a stress test going on this weekend to help Ankama prepare for the upcoming launch. Make sure you log in on Saturday and Sunday to help out (and to get your apprentice cloak bonus item)!

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Three hours and out: South Korea considers additional gaming ban for minors

MMO industry, Legal, Miscellaneous

South Korea bang
It looks like being a young gamer in South Korea is getting tougher and tougher. Last year the country put into effect a "Cinderella Law" that prohibited online gamers 18 and younger from logging in to popular games between the hours of midnight and 6:00 a.m.. Now the government is taking a close look at an additional law limiting the amount of time played each day for minors.

The proposed policy comes from the Ministry of Education, Science and Technology (MEST) and would yank account privileges for minors if they played either more than two hours in a row or more than three hours daily. The MEST is concerned about game addiction in minors, citing that it may come from the duration of play sessions.

The game industry is concerned about possible over-regulation by the government spurred by theories on addiction that haven't been proven. Some are calling for earlier shutdown policies to be overturned if this one is implemented.

Betawatch: January 21 - 27, 2012

Betas, MMO industry, Betawatch, Miscellaneous

Betawatch (GW2)
It's been a good week for beta-watchers: We've finally learned that Guild Wars 2, currently in a very hush-hush closed beta, will be making its way to our PCs in 2012. ArenaNet has announced that press betas and public beta weekends will begin in the coming months.

Anime MMO Spirit Tales joins our closed beta list this week, and we've also belatedly added mobile MMO Traveller AR and MMOFPS titles Repulse and S.T.A.L.K.E.R. Online to the open beta list.

Finally, for those looking forward to Firefall, Red 5 Studios will be streaming some beta gameplay tomorrow, January 28th, starting at 2 p.m. EST.

Enjoy the full Betawatch roundup after the cut!

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Enjoy the Repulse open beta with a free Booster Pack from Massively

Betas, Sci-fi, Contests, MMOFPS, Giveaways

Repulse
If you're an FPS fan, you likely already know that open beta for Repulse has begun. Whether you've been checking it out since the January 23rd OB start date or it's still on your "I really need to find time to try that" list, we've got a little something to boost your gameplay.

Aeria Games has given us codes for an explosive booster pack containing seven days' worth of goodies: a Manta X, Torch Pack, and EMP grenades. Want one for your very own? All you have to do is get a code from our giveaway page at the link below. Then visit Repulse's Booster Pack redemption page and follow the instructions to receive your items.

Once you've done that, you're ready to hop into the open beta of Repulse and do some damage -- good luck!

Activists target SWTOR's future same-gender romances

Sci-fi, Culture, News items, Star Wars: The Old Republic

I'm sorry, Nalen, we just can't be like this anymore. What would my parents think!?
It looks like the notorious Family Research Council has decided that it's again time to dust off its pitchforks and light some torches, and this time the organization has Star Wars: The Old Republic in its sights. In a post on the Family Research Council's website, president Tony Perkins announced that "in a galaxy not so far far away, Star Wars gamers have already gone to the dark side."

Why are SWTOR players seeing a sudden influx of dark side points? Because, as the group states, "the new video game, Star Wars: The Old Republic, has added a special feature: gay relationships." Well, not quite -- fans of the game know that same-gender romance arcs have been slated to be a post-launch feature since last fall but are still not part of the live game. The FRC is calling on players to think of the children and claims that parents and forum-goers alike are bothered by this "Star Warped way of thinking," asking them to "show companies who the Force is really with!"

Massively addressed the topic in a 2010 opinion column. You can read the organization's full statement at the link below.

The Firing Line: Newsplosion edition

Sci-fi, Trailers, Video, Game mechanics, MMO industry, New titles, News items, Opinion, War, Free-to-play, MMOFPS, Dev Diaries, PlanetSide 2, Sandbox, World of Warplanes, The Firing Line

The Firing Line - zomg it's S.T.A.L.K.E.R. header
Holy carp there was a lot going on in shooter circles this week! Between the news blurbs, videos, and S.T.A.L.K.E.R. memories (yes, I said S.T.A.L.K.E.R, and damn that takes a long time to type), there was nearly enough information for two editions of The Firing Line.

Luckily for you (and for my overworked editor), I managed to keep the word count down. Let's not kid ourselves, though; there's plenty of interesting stuff after the cut. Join me for the latest on dueling World War II aviation MMOs, a new free-to-play shooter from Crytek, the requisite PlanetSide 2 lovefest, and some official dev answers to last week's Taikodom question.

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The Secret World's Øystein Eftevaag gets technical

Fantasy, Horror, Interviews, News items, The Secret World

Screenshot -- The Secret World
When it comes to gameplay, we've heard about The Secret World inside and out. We know all about the Dragons, the Illuminati, and the Templars and the ongoing war against the encroaching darkness. But what about what's under the hood? The folks over at The Hydra Initiative decided to have a chat with Funcom's lead programmer, Øystein Eftevaag, about the Dreamworld Engine, which is shared between Age of Conan and TSW. Eftevaag notes that the TSW team benefits from sharing the engine with Age of Conan, saying, "The main benefit of this to The Secret World, is that the features being collaborated on (like, say, memory usage improvements, loading time improvements and the upcoming single-server technology) get the full development and testing resources of two whole projects focused on them."

So if you want to know all about The Secret World's engine and what makes the game tick, just click on over to The Hydra Initiative and have a look. If you're in search of more gameplay details, however, you're just going to have to sit back and wait. With the game's April launch fast approaching, we're sure Funcom has something planned.

RIFT details upcoming Expert Mode dungeon changes

Fantasy, Patches, Previews, Endgame, News items, PvE, RIFT, Dungeons

Screenshot -- RIFT
RIFT's patch 1.7: Carnival of the Ascended is bringing with it some pretty neat things, such as in-game marriage, PvP improvements, and the eponymous Carnival of the Ascended. But long-time, high-level players are probably most curious about the changes coming to Expert Mode dungeons. Tier 1 and tier 2 Expert Mode dungeons are merging into a single Expert tier.

What this means is that all players with tier 1 gear will keep that gear (which will be improved by item changes being introduced in the patch), but it will never drop again. The upgraded versions of tier 1 gear will drop in its stead. Previous tier 1 dungeons have had their difficulty increased to be more on par with tier 2 dungeons, and Trion Worlds has also "turned the dials up a bit higher on some encounters to keep things interesting with your flashy new gear."

For the full details on all of the changes coming to the Expert Mode system and the endgame gear system, just click on through the link below to the RIFT official site.

Amazon.de begins Guild Wars 2 preorders, claims June 30th launch date

Fantasy, Launches, Guild Wars 2

Guild Wars 2
Just in case speculation for Guild Wars 2's launch date wasn't running quite rampant enough, Amazon.de has begun taking pre-orders for the game. Furthermore, the site claims a launch date of June 30th, 2012.

Community members have already picked up on it, but is there truth in the date? We checked in with NCsoft West for the official word: "We have not released an official launch date within 2012 as feedback from our closed and open marketing betas will help us determine an exact release date. We will release Guild Wars 2 when it is ready."

We do know that the Guild Wars 2 development team is revving up for plenty of beta testing in February, March, and April, and the company has confirmed that GW2 will launch this year.

MMObility: The best Glitch apps and websites

Betas, Culture, Free-to-play, Browser, Hands-on, Casual, Miscellaneous, MMObility, Sandbox, Crafting

Glitch database screenshot
Glitch is a wonderful game, but it can be a bit confusing. The sheer number of items, places, and ingredients can make navigating the world of Ur difficult. I decided I needed some assistance living in the world of the giants. It took but one post on the forums before the helpful community overwhelmed me with choices. The developer of Glitch, Tiny Speck, made sure that players and third-party developers can have a go at making applications or websites that connect to the game's information and characters. I had no idea how many people had created some sort of app or website so far!

I started to try them all out, and as of the time of this writing, I have barely scratched the surface. There are apps or websites for almost anything you can think of. I have already found some that I really like, and I wanted to share them with you. Feel free to let me know which ones you like, and why, in the comments section.

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Aventurine 'sprinting' toward Darkfall 2.0

Fantasy, Darkfall, Game mechanics, Previews, PvP, Sandbox

Darkfall
As Darkfall "sprints" down the road toward its second incarnation, bloodthirsty PvPers are looking to Aventurine for more information about how their favorite game world is being remolded. Tasos Flambouras came forth today with word that not only is the project still powering forward, but the development team is growing as new hires are brought on to assist in the efforts.

Flambouras uses the post as a progress report and To Do list all in one. Perhaps the most exciting teases that he mentions are new methods of progression in the game. "These are significant and exciting changes to the way the game is played because they add more purpose to player freedom," he writes.

Currently the art team is adding and revamping many of the game's objects and animations, while the world builders are hammering away at Mahirim. As part of Darkfall 2.0, introductory dungeons will be integrated into the game to help newbies get a foothold in the cutthroat MMO.

The team is also experimenting with "alternatives" to player respawn time after deaths, as well as a brand-new market system and improved trading experience.

Storyboard: Three guys walk into a bar

Culture, Opinion, Roleplaying, Storyboard, Miscellaneous

Never underestimate the power of gold trim.
My days of playing Magic: the Gathering are... well, they're not over, exactly, but I'm certainly not in my heyday any longer. Despite this, I've made no secret of the fact that I still avidly read Mark Rosewater's Making Magic column because the stuff he says in the column is applicable to game design in general. There are a lot of ideas that I've drawn out of there over the years, and one of the ones that's stuck with me is the Timmy-Johnny-Spike split that Rosewater's quite fond of explaining at length.

For those of you not interested in reading a decade's worth of columns just to understand what I'm talking about, the three names in questions are the so-called "psychographics" for Magic's audience, three psychological snapshots of why people play and enjoy the game. They're useful tools for understanding the reason certain cards resonate well with some players and not with others. And they're applicable to almost everything -- even roleplaying.

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Some Assembly Required: A Mortal Online interview

Fantasy, Game mechanics, Interviews, MMO industry, PvP, PvE, Mortal Online, Some Assembly Required, Sandbox, Crafting

Some Assembly Required - blueprint header
I recently had the opportunity to fire off a few questions to Henrik Nystrom, and the Star Vault CEO was kind enough to provide some interesting insights into the firm's Mortal Online fantasy sandbox.

Though Mortal is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty features that you may be unaware of, with more on the way. Join me after the cut for a lengthy discussion of the new Awakening expansion as well as a glimpse into Nave's future.

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EVE Fanfest events detailed

Sci-fi, EVE Online, Culture, Events, real-world, MMO industry, News items, Sandbox

EVE Online - Fanfest poker table
Preparations for EVE Online's annual Fanfest are well underway, and CCP has updated its website with a blog entry that gives gamers an idea of what to expect if they're coming to Reykjavik in March.

CCP is adjusting its VIP office tour prize package this year. A contest entry will only set you back one PLEX (as opposed to the $1,000 minimum bid in years past). There's also a poker tournament, a silent auction, and a battle of the bands in the offing.

What does all this have to do with New Eden, you're asking? Well not much, aside from the opportunity to drink heavily and put a name to a face when it comes to all those capsuleers you've been swindling and killing for the past eight years. Head to the official site for details on all the events and prizes.

This Week in MMO: Beta weekend edition

Betas, Fantasy, Sci-fi, Video, Game mechanics, MMO industry, New titles, News items, Guild Wars 2, Star Wars: The Old Republic

The Gamebreaker crew
It's Friday, and that means it's time for the traditional recap of This Week in MMO. What's that, you say? Why, it's the weekly videocast roundup over at Gamebreaker, of course.

Gary Gannon is your host, and he's joined by series regulars Mike B. and Mike Schaffnit. The trio discuss anything and everything relating to popular MMOs, including Star Wars: The Old Republic's Ilum-related troubles, Sony Online Entertainment's noises about selling user-generated content, and the upcoming Guild Wars 2 beta.

The guys also get around to talking about Blizzard's ongoing Titan project, and more specifically, the speculation surrounding in-game advertising. The full show is yours after the break.

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PlanetSide 2 webcast features lengthy community Q&A

Sci-fi, Video, Game mechanics, MMO industry, New titles, News items, MMOFPS, PlanetSide 2

PlanetSide 2 - the Sunderer
If you're a PlanetSide 2 fan, you'll want to check out Sony Online Entertainment's latest webcast. The 30-minute affair features creative director Matt Higby, game designer Kevin Moyer, and senior art director Tramell Isaac. The trio field a whole bunch of community questions on the upcoming sci-fi MMOFPS, most of them centered around Nanite Systems vehicles like the Sunderer and the Galaxy.

If you don't have time to watch the whole shebang, PlanetSide Universe has a good breakdown of the new stuff (including some awesome bits on vehicle customizations like hood ornaments, camouflage, racing stripes, and other visual tweaks). Click past the cut for the full video.

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Sex and violence: Rusty Hearts pulls out the stops for Valentine's Day

Fantasy, Trailers, Video, Patches, Free-to-play

Rusty Hearts
Poor Frantz! With Valentine's Day coming up, the pressure is on for him to find his long-lost love Amelia. Fortunately, the entirety of the Rusty Hearts crew has got his back and will do their best to help true love find a way.

This next chapter of the game's storyline is coming on February 14th with Rusty Hearts' Requiem update. It's not just about wuv, twue wuv, but also about kicking butt in all sorts of new locales. An eight-person raid dungeon called The Altar will present one of the toughest challenges in the game to date -- and brand-new weapons for those who master it. If you're looking for something more bite-sized, however, Requiem has four standard dungeons on the docket as well: Opera House, Catwalks, Gallery, and Ramparts.

Perfect World will also be adding several other features to the game, including a new character for sale (Roselle Vergerius), an increased level cap, a whopping 200 new and upgraded high-level skills, and the hub world of Training Camp.

We have a trailer for Rusty Hearts' lonely hearts update after the jump!

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En Masse comments on NCsoft TERA lawsuit

Fantasy, MMO industry, New titles, News items, Legal, TERA

TERA - high elf character creation
En Masse Entertainment has commented on a pending lawsuit by NCsoft that seeks to prevent the North American launch of TERA. As you would expect, there is virtually no detail on the proceedings, but En Masse publishing vice president Chris Lee does come out swinging, saying that the firm "outright rejects" NCsoft's position and will fight it to the last.

NCsoft has alleged that former employees stole Lineage 3 code and art assets that were used to make TERA, and the firm has already scored a legal victory in Korea that resulted in jail time for some of the ex-staffers.

How all of this affects TERA's U.S. release is unclear, though Lee says it's business as usual for En Masse and its fans. "This situation has no impact on our continuing efforts to realize the vision we have for our game. We are committed to making TERA awesome and delivering the game to you on time on May 1st," he writes.

Creating a new world: 38 Studios discusses the formation of Amalur's IP

Fantasy, Interviews, MMO industry

Reckoning
As MMO fans, we're keeping a close eye on 38 Studios for its development of Project Copernicus, the MMO that will serve as the follow-up to next month's Kingdoms of Amalur: Reckoning. The risk factor of not only developing two major intertwined projects in parallel but to have the additional task of creating a brand-new IP in which to put them must be a pressing one, which is why CVG sat down with Reckoning Lead Designer Ian Frazier to talk about challenges the studio has been tackling.

Frazier outlines the balance the studio's struck between its three big-name creators -- Todd McFarlane (art), R.A. Salvatore (story), and Ken Rolston (design) -- not to mention the ideas that pour in from founder Curt Schilling. Fortunately, Frazier says that these larger-than-life personalities mesh well together: "The nice thing that's worked out is, I think if we'd got three famous game designers, it would have been a disaster: big egos, they're all on the same plane, it wouldn't have worked out. What makes this work is they're all different."

Even though Rolston previously worked on The Elder Scrolls: Oblivion, Frazier said the designer wanted to try his hand at something fresh with a better combat system. "They're all great games," Frazier said of the Elder Scrolls series, "and I think they're progressively better, but they're all the same game. It's not like they're radically changing with time."

Frazier said Reckoning has been compared to a "single-player WoW" as well as Dragon Age and Fable, but he insists that the world and ideas the team's been creating will take it far past those basic comparisons.

You can take your first peek into the world of Amalur with the Reckoning demo -- and let us know what you think in the comments!

The Daily Grind: What's your preferred night to raid?

Culture, Opinion, The Daily Grind, Miscellaneous

LotRO Raid
We all have our own schedules with our own reasons for gaming when we can. For those with a static group of friends, a dedicated night or two to raid is usually the preferred method of playing an MMO. Whether you play to relax after work or play when you have the day off, it's a safe bet that most of us tend to organize our most involved raiding nights around a set time.

So what night do you prefer? Even if it's every night of the week, or just one, let us know in the comments below.

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Release Dates

Name Date
Aion European F2P Launch February 2012
The Secret World Launch
April 2012
TERA U.S. Launch
May 1, 2012
ArcheAge U.S. Launch
2012
Guild Wars 2 Launch
2012
Moonlight Online Launch
2012
PlanetSide 2 Launch
2012
Transformers Universe Launch
2012


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