I've come to the conclusion that Elder Scrolls Online
is not a game you want run through quickly. If you fly past each town just running from quest marker to quest marker, you'll miss some of the most important things the game has to offer and burn-out comes that much faster. In the first day, we had a player reach max level in less than 18 hours. Of course, some players cry "exploit," but for me, that's not really the point. I would feel I was missing something if I rushed to the end. And because I didn't rush to the end, I can try out some parts of Elder Scrolls Online
that I would not even think about trying in any other MMO, like crafting.
I have a long-standing angst toward crafting in MMOs. I played Ultima Online
, but I didn't really craft in that game. I didn't start to understand the importance of crafting until I played Star Wars Galaxies
. As we know, crafting was central to the success of that game. But after ZeniMax
announced that an auction house would not exist in ESO
, I wrote off crafting as unimportant and ultimately a waste of my time.
Then late in beta, a friend of mine crafted a set of armor for me. I was surprised. The armor she made was better than my looted armor. I had to find out more. I put this little primer together for those who want to get started making their own weapons and armor.