As a part of MUD May
, I just had to play at least one MUD for Rise and Shiny
. I have a handful of favorite MUDs, like GemStone IV
, and Achaea
, but I have never really given DragonRealms
a chance. Until now. I've poked into it here and there, but every time I found myself on the Simutronics
website, I always logged into GemStone IV
. I heard that DragonRealms
was a lot different, more hardcore, and filled with PvP, and after spending an initial week with the game and the killer community, I can say that it is
different, but mainly in a few outstanding ways. Of course I might find much more that sets the game apart if I played it for several years like some of the people I met in game, but for now I'll settle with telling you what I've learned so far.
The usual embedded video in this article serves two purposes. First, it's an interview piece I did with Eric Latham
, Producer at Simutronics
. Next, it's a glance at DragonRealms
, from character creation to a bit of gameplay. It's not as in-depth as my other videos, but it keeps in the greater theme of MUD May.