Fallen Earth is my top hard-RP MMO. Ilix, after three decades of isolation, attempted to fit in with a player-run town. But he was too rough-edged, too guarded, and still isolated in his mind, and he could not find joy among others. After several days trying to force himself back into what remains of humanity in the blasted terrain of the apocalypse, he admitted to himself that he could never return because he was too quick to anger, and he wandered off back into the desert. Irradiated scorpions haunt the land he wandered into, so he finds rest on the blade of a ruined helicopter's rotor, just out of reach of stingers. This shot defines the dual beauty and harshness of the life he resigns himself to.Ilix's gorgeous sunset is tucked behind the break along with two other One Shots shots!
Perpetuum expansion coming May 30th, bringing terraforming, new land masses
Sci-fi, Video, Expansions, Game mechanics, MMO industry, Patches, News items, Perpetuum, Sandbox
It's called Gamma Frontier, and Avatar calls it the biggest expansion since the game went live over 18 months ago. Player corporations will be able to build home bases, launch industrial projects, and colonize the new Gamma islands (not to mention defend them from invasion-minded players).
The expansion also features extensive new terrain-shaping abilities. Avatar has given players full control over the land, including the ability to form hills, dig holes, and level the surrounding terrain as they see fit. Due to complications with pre-existing systems and landmasses, the terraforming capabilities are available only on the new Gamma islands (24 in total). Click past the cut to see a brief video of terraforming in action, then head to the Perpetuum website to read all the expansion details.
[Source: Perpetuum newsletter]
Rise and Shiny: BatMUD
Fantasy, Screenshots, Video, Bugs, Culture, Previews, Opinion, Free-to-play, Casual, Roleplaying, First Impressions, Rise and Shiny, Miscellaneous
I have found some good and some very bad over the last several weeks. I've also stumbled across brand-new versions of the migraines that often bother me when I concentrate way, way too hard on PC text. I have to admit that my issues do not seem that common, but it is important to look at a game from all angles, even from the angle of someone who has specific issues. BatMUD has tested my patience over the last few weeks and several hours. It's also shown me some wonderful adventure and sparked my imagination.
Previously on MV TV: The week of May 12th
Events, real-world, Events, in-game, Massively Meta, Humor, Massively Hands-on, Livestream, Miscellaneous, Previously on MV TV
This week we had a lot to offer. First we had good old Mike jumping into EVE Online for some space action, then into TERA for some scantily clad combat! He then explores some of the great browser-based game Drakensang Online. MJ brought a ton of goodies to the streaming table, goodies like a run-through in EverQuest II, some base-jumping in City of Heroes, a bit of hardcore survival in Xsyon, and a flight around the beautiful lands of Aion. I rounded out the end by streaming some BatMUD, a cool MUD that has been around since many of you have been in diapers!
Click past the cut and grab some popcorn. Keep the butter light but add some salt. Thanks.
Of course, surprises come in both big and small varieties. No matter how well you might know Star Wars: The Old Republic's quests, for example, you might avoid looking up all of the datacrons and thus get a pleasant surprise when you find one. Or maybe you don't like knowing about the bosses you'll fight in a dungeon until you get into the fight.
We all like discovering things, but what we like to discover varies. So what about you? How important is having surprises in a game for you? Do you like to walk in with as little foreknowledge as possible, or do you like to have a pretty good map in your head before you start playing?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Arnaud shared some of the toughest parts of development, which were the pressure of creating a world vast enough to entertain players for months (and now years) and ensuring that everything was as stable and functional as possible from a technical point. He followed up by reliving the joy of a successful launch and the success that the game met with over time. He talked a bit about updates and DLC, which come out every one or two months and are generally still drawn from the original design document for Order & Chaos: Online, given that the world design was much bigger than could possibly fit into the game originally.
Bonnard also addressed the server separation between Android, iOS, and Mac devices: Not only would it be time-consuming to link all the operating systems, but such a system would mean that patches could only be deployed once every device was supported, which would be tricky and cause too many extra delays. As far as Order and Chaos' future is concerned, he's optimistic. There are new graphic features coming down the pipe as well as "lots of ideas for the game" as the company looks forward to another fantastic year thanks to fan support.
Catch all the intricacies of Bonnard's answers for yourself over at Gameloft.
The Mog Log: A decade of Final Fantasy XI
Fantasy, Final Fantasy XI, Opinion, Consoles, The Mog Log, Anniversary
However, when one of our eagle-eyed readers pointed out to me the milestone that the game had hit, that made an impact because even if I couldn't understand any of the game's text back when it launched, a decade is a long time for continuous operation of anything. So rather than talking about the Legacy campaign as I'd planned, I think I'd rather talk about the legacy of Final Fantasy XI this week, including where the game has gone from its state at launch. You know, when a Black Mage could make the entire world bow and you still got attacked when riding a chocobo.
The Tattered Notebook: Peeling back the layers of time
Fantasy, EverQuest II, Game mechanics, Opinion, Free-to-play, The Tattered Notebook
I have always loved the fact that EverQuest II has been willing to try out new ideas over the years, and some of them have been remarkably successful. But there are a few that have gotten lost in the shuffle, while others have ended up directly conflicting with later additions of content. In this week's Tattered Notebook, we'll peel back the onion and look at the lost and conflicting layers of EQII.
The Road to Mordor: Five ways LotRO should be streamlined
Fantasy, Lord of the Rings Online, Opinion, Free-to-play, The Road to Mordor
The problem is that there is eventually too much a brand-new player has to absorb and master, not to mention the hassle of rolling alts and having to navigate all of that content once more. If developers don't stay on top of the situation, then the game starts to lose overall cohesion and becomes a befuddling mess.
With three expansions and numerous updates under its belt, Lord of the Rings Online is venturing deep into this territory. I have friends who are leveling up for the first time and finding themselves overwhelmed with everything that needs doing as well as all the systems that are not clearly explained. So today I want to play backseat developer and talk about five ways that LotRO should be streamlined for the good of all players, old and new.
Guy steals friend's goods in APB, GM offers vigilante justice in return
Culture, Free-to-play, All Points Bulletin, Crime, MMOFPS, Humor
After posting a tirade on the forums, BlackJackieChan got the attention of a GM, who subsequently investigated the crime. His findings were stunning: BlackJackieChan's in-game friend beef43302 was the culprit. Beef43302 had crept into his friend's account, swiped a number of goods, and then deleted the temporary characters used for the theft. Beef43302 then tried to cover up his wrongdoing by consoling BlackJackieChan with a new car and encouraging him to stick with the game.
Even though BlackJackieChan was accused of not protecting his account (apparently he had shown his password to his friend), GamersFirst restored the stolen items and then offered BlackJackieChan the chance to decide his friend's punishment. "Seeing as this is a relatively unique case," the GM wrote, "we shall let you decide the fate of beef43302."
BlackJackieChan has yet to respond on the thread, but the GM did tell the offender that the company suspended his account "unless BlackJackieChan says otherwise."
The olive bandit mask is a subtle bit of headwear for essential outlaw occasions. This mask disguises your identity while enhancing your reputation as a figure of mystery. Don't get caught without your exclusive olive bandit mask while out adventuring in the world of TERA. Better yet, don't get caught at all.If you're kicking yourself for missing out on a free goodie because you purchased the game already, fear not! Any Amazon customers who've previously bought the Digital Download of TERA will have the item code automagically placed into their Games and Software Library. Amazon's aiming to reward its loyal users by making sure that all such unique content is offered to all customers. That means that anyone who purchases now will also be eligible to receive any future unique promotional items.
If you've been waiting for a price-drop to take a running jump into the world of TERA, it just may be that now's your time, especially since there's nothing cuter than a Popori in a bandit mask.
[Source: Amazon press release]
I think this should be rectified. My only regret is not having the full sum to just fill up the funding by my lonesome.
What's that? Oh, right, WRUP, in which the Massively staff members discuss what they'll be playing over the next two days. We also discuss our thoughts on open vs. instanced housing. Jump on past the break to see our weekend plans, and let us know what you're going to be doing in the comments!
The Daily Grind: How much character customization is too much?
Fantasy, MMO industry, Opinion, Free-to-play, The Daily Grind, Miscellaneous
I don't think players are really confused by a mind-numbing array of options. Heck, some of us live for cosmetic gear and could never get enough. But each one of these character tidbits was designed and modeled and textured and coded in by someone, and while we know that game development resources aren't wholly fungible, it's still true that money spent on pigtails and lollipop weapons and hats that look like snakes is money not spent on other features like housing and combat -- features more likely to be used by far more players than bunny ears.
How much character customization is too much?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
CCP has begun sending out DUST 514 beta keys and opened registration, and we've also learned that Blade & Soul will leave beta and launch in July... but only in Korea. Sadface.
Finally, The Secret World's second beta weekend kicked off earlier today, but if you're not in it, you can content yourself with our hands-on with the game's combat and mission system.
Enjoy the entirety of our Betawatch roundup post-cut!
MMObility: An exclusive look at the Runespan in RuneScape
Fantasy, Game mechanics, Interviews, Patches, News items, Opinion, Free-to-play, Browser, Mobile, Hands-on, Casual, Miscellaneous, MMObility, Crafting
Of course, those pesky developers are at it again: giving me more content to go through even though my highest skills hover around only the level 40 mark. This time it's the Runespan, a brand-new area that helps players level runecrafting by offering them a one-stop shop that is more casual and non-competitive than the normal runecraft experience.
I got the chance to call up some of the lead developers on the phone and ask not only about the Runespan but about the new FPS improvements, so be sure to check that out!
The alliance that makes up the Ebonheart Pact was first forged after an Akaviri invasion, when the Nords and Dunmer banded together and then cut the Argonians in on the friendliness in order to find safety in numbers. While the Aldmeri Dominion is bent on conquering and ruling, the Ebonheart Pact is really just an attempt to stay alive in a world of invasions and power struggles.
The Dunmer, also called Dark Elves, call the familiar lands of Morrowind home. Skyrim, which a few folks may have heard of thanks to a rather underground game that came out last year, is home to the militant and cold-resistant Nords. The reptilian Argonians, or Saxhleel as they like to call themselves, come from the Black Marsh, also known (by way of total coincidence, I'm sure) as Argonia. They share the area with the Hist, a race of sentient trees, and all matter of poisonous and malicious critters and plants.
If you need help keeping all the names straight (the Nords are also referred to as children of the sky, by the way, although apparently that's an informal title), be sure to read the full profile.
Age of Empires developers talk about free-to-try and free-to-play
Historical, Business models, Interviews, News items, MMORTS, Age of Empires Online
Williams said that their hope is that people who were previously turned off by the imperative that they spend money for full in-game advantage will be willing to give it another go. Players will now be able to earn enough points to unlock a premium civilization in "as short as two or three weeks of daily play," so those who spend the most time in-game will reap the greatest reward. Empire points, the purchase resource that will be gained by either money or in-game achievement, will be earned by players as they complete specific campaign quests, level up, and participate in Alliance Contests.
Players of Kingdoms of Amalur: Reckoning will no doubt recognize some of the environmental looks if not the exact locations, but everyone can appreciate the design that's gone into each region. Of course, it's a long road between showing a pretty place and making a playable game, and 38 Studios is still struggling to keep its head above water. But the MMO the studio has promised seems a bit more plausible now, and hopefully there's a light at the end of this particular tunnel.
[Thanks to all the tipsters who sent this in!]
EVE Insider gets into the nitty gritty of the new ally system
Sci-fi, EVE Online, Game mechanics, News items, Dev Diaries, Sandbox
Wars you're engaged in will show up in the Our Wars tab (under the Wars tab, under the Corporation tab in your Neocom), as will any wars that you're an ally in. If you're a CEO or Director, you can list yourself as Open For Allies and decide whether or not to accept offers for help -- which you should expect, naturally, to come at a price. Negotiation of prices can be carried out through normal communication channels, as the current UI allows you only to accept or decline the offer.
If trouble hasn't found you and you want to spice things up, the All Wars tab is the place for you: It's a list of, well, all active wars, with information like who's asking for an ally and wars with one or more allies. By default, the list shows the 50 most recent wars, but it's also searchable by corporation/alliance. There's an "Assitance requests only" box that you can check to speed up the sword-selling process. Once you've made an offer, possibly done some negotiating, and been accepted, you'll be counted as an ally, although you'll have to wait 24 hours to start fighting.
The purpose of this system is to give more options to defenders, introduce some risk for attackers, and provide ways for mercenaries to support themselves. There's a whole list of extra rules and explanation over on the blog proper, so be sure to check it out.
Turbine is recruiting next week in (where else?) Rhode Island
Events, real-world, MMO industry, News items, Free-to-play, Miscellaneous
The shindig runs from 5:00 p.m. to 9:00 p.m. at the Hotel Providence, and Turbine is looking to fill 50 job openings at its Needham studio location (and hey, they're probably even paid positions!). Check out a listing of current opportunities at the official Time Warner career website.
[Source: Turbine press release]
Release Dates
| Name | Date |
|---|---|
| The Secret World Launch |
June 19 |
| DDO Menace of the Underdark Launch |
June 25 |
| MechWarrior Online Launch |
Summer |
| DUST 514 Launch |
2012 |
| Guild Wars 2 Launch |
2012 |
| PlanetSide 2 Launch |
2012 |
| Transformers Universe Launch |
2012 |
| Neverwinter Launch |
Q4 2012 |
Are you new here?
Want to know about contacting us, employment, commenting, our community, and our bloggers? Our about page is for you!Massively Staff
| Shawn Schuster |
Editor-in-Chief |
| Brianna Royce | Senior Editor |
| Eliot Lefebvre | Senior Contributing Editor |
| Jef Reahard | Senior Contributing Editor |
| Justin Olivetti | Senior Contributing Editor |
| Beau Hindman | Contributing Editor |
| Brendan Drain | Contributing Editor |
| Jeremy Stratton | Contributing Editor |
| Matt Daniel | Contributing Editor |
| Elisabeth Cardy | Columnist |
| Karen Bryan | Columnist |
| Larry Everett | Columnist |
| MJ Guthrie | Columnist |
| Patrick Mackey | Columnist |
| Terilynn Shull | Columnist |
Massively Speaking Podcast
Massively Speaking Episode 201: No more secrets
Latest episode: Tuesday, May 15th, 2012

