Among the things left by the wayside were features that were proven. Gone were the richer pet systems that had driven so much engagement from players in earlier games. Player housing, past and future source of endless devotion (and revenue) in other games, absent. Never mind stuff like towns and politics and the like. Crafting took massive steps backwards from the heights it had been developed into in [Star Wars] Galaxies or even Sims Online, and went back to being more like that in EverQuest. Even the robust character customization that we slaved over in Galaxies, a system which today is in every RPG on earth, was gone.Koster credits WoW as the true innovator of the quest-led game, but he also points out that the game stifled MMORPG innovation in numerous ways.
This change will come with Update 15.1, according to the preliminary patch notes: "A fellowship version of Retaking Pelargir is now ready for limited release on Bullroarer, where we'll be taking important balance feedback from preview players. The timing of its release will depend on the feedback we get about this new version."
Update 15.1 will also contain plenty of tweaks and bug fixes for the Beorning class as well as allow players to track nearby quests inside of structures.
TOME's claim to fame is the voice of Evil Dead's Bruce Campbell, who acts as the title's in-game announcer. Feature-wise, it boasts short matches, in-lane healing, no last-hitting, auto-buying, and 20 playable characters to date.
The latest trailer awaits your eyes below.
I've been playing SWTOR quite a lot over the past month since BioWare's subscriber-only pre-expansion boost has cut all of the godawful grindpark garbage right out of a galaxy far, far away. Too bad it's just a temporary fix, though -- here's hoping that the devs give veterans the option of keeping the XP bonus long after December 1st.
Last week, Frontier admitted that it had canceled a planned offline mode for the game, which led to David Braben's announcement that limited refunds would be given to preorder customers who'd never logged in to test the game but not to other backers. As of last night, Frontier is apparently reconsidering that decision. Wrote the studio boss,
We initially declined some people's request for refund as our records showed they have already played Elite: Dangerous online. After listening to many of the comments I received after my AMA here, we have since re-opened these requests and informed those people that we will be contacting them so that we can fully understand their individual situation before making a more informed decision. We will be contacting them each in the next few working days.If any Massively readers have successfully received a refund, let us know in the comments.
During the event, which runs until November 26th, you can provide a home for an Onyx Unicorn or an Opal Unicorn. Both can potentially be received from the limited edition Sparkle Troves in the RIFT store. You can also obtain the Onyx Unicorn as a rare drop from an event in Moonshade Highlands or by completing the "A Rainbow in the Dark" achievement, while the Opal Unicorn can be received via Unicornalia dailies. Please, take time out of your day to consider the unicorns. They're not just for virgins any more.
Highmaul contains seven bosses, three of which are optional and two of which are mandatory. Players will take on Kargath Bladefist to kick off the raid experience, while the ultimate encounter leads players against Imperator Mar'gok, the pinnacle of ogre power in the region. You can also take the time to play around with the game's new Twitter hashtag campaign while you wait. That won't help you with the raid at all, really, but it will help pass the time.
In other WoW news, Blizzard will be kicking off its previously announced anniversary events today. Both the 40-man, level 100 version of Molten Core and the Southshore vs. Tarren Mill battleground will become available to players through the raid finder and battlemaster queue, respectively. Everyone who logs in will receive a molten corgi pet as a happy birthday present from the team. The events end January 6th.
Steparu has a great writeup on the new information surfacing about this game, including some of Lost Ark's class lineup. Players will be able to roll as a Battle Master (monk), Devil Hunter (ranged guns), Arcana (gambling skills), Warlord (rifle tank), Infighter (melee attacker), Summoner (pet master), and Berserker (AoE attacks). Lost Ark will also feature an open world with hidden quests and locations, drinking minigames, raids, PvP arenas, and even ship sailing.
Don't believe that this could be an MMO? Check out the new 20-minute gameplay trailer after the jump and let us know what you think.
The DLC is planned for launch on December 9th for $20, or included as a part of the game's Season Pass for $25. There's no way to confirm if this is indeed the trailer, but it certainly looks legitimate, and it lays out a reasonable story pitting players against the Hive and its ultimate designs on Earth. You can check out the trailer for yourself just past the cut.
Commenters rightly pointed out that if modern devs did what old timey devs did, players would just rush in and buy everything on day one and not do the grind. But so what? Why should it bother us that people get to actually use the currency they've already earned and banked? That's the whole point of gathering money in MMOs in the first place. And if there's so much existing currency in the world that everyone could buy everything without additional grind, that's the studio's problem for providing insufficient sinks and a poor economy in the first place, not ours. In fact, special events themselves could be an awesome gold sink! Instead, event currencies signal to players that their existing achievements and savings matter not at all and that the event isn't really going to be much fun on its own merits.
What do you think? Are you also sick of special currencies in MMOs? What would you prefer to see in their stead?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Game: Star Wars: The Old Republic
Host: MJ Guthrie
Date: Thursday, November 20th, 2014
Time: 8:00 p.m. EST
Enjoy our Stream Team video below.
The update also includes a new monthly game hunting competition sponsored by the Skara Brae Ranger's Guild, with special hunter-themed rewards like a new title and weapon. PvPers can look forward to a new leaderboard to track PvP progress in the still-fresh vice-vs.-virtue PvP system, and long-term players will find new veteran rewards are available, including new statuettes for youngish accounts, an ethereal hell hound mount at the 15-year-mark, and a sewing machine and smithing press for sevenbies.
"We also are making available the MarketType resource. MarketTypes is a collection of all possible MarketType resources," the devs posted. Being able to search market history and orders will help modders pull in data from multiple regions and should be in the game with the Rhea content patch.
"This build does not meet our internal requirements for the early enrollment release candidate," the studio announced to players yesterday. Previously, Goblinworks said that the game must be able to support 2,000 simultaneous logins and 100 characters per hex before it would activate early enrollment.
However, the good news is that the game is getting better with the release of Alpha 12.1, which is now live. The patch contains balance fixes, better hairstyles, performance improvements, and the activation of the encumbrance system.
You'll learn about the world and its 12 major cities as well as everything from skills to missions to factions to customization and the game's "CarPG" progression mechanics. Hop in and go for a spin just past the cut.
Don't forget about the game's console open beta which starts on November 25th!
Another day has brought us another Star Wars: The Old Republic dev blog detailing the class changes coming in the Shadow of Revan expansion. This time around, the focus falls squarely on Jedi Guardians and Sith Juggernauts.
BioWare says that both versions of SWTOR's single-saber tank will get new passives, new utilities, and more thanks to the discipline tweaks scheduled to hit the game's class trees in December 9th's 3.0 update.
The design team promises that this is just the beginning of major changes, however, with the next patch slated to add the first pass of the questing system into the game. Territory capture mechanics are also coming, allowing an entire nation to benefit from captured lands. So onlookers can enjoy a more robust rollout in the coming weeks as the game adds more features in.
In the videos, you'll follow a trio of adventurers around as they navigate the various biomes of the world and get into nasty scraps with mean foes. Of course, the biggest mystery here might be, "Where are their arms and legs?" See it all after the break!
|The Nexus Telegraph||WildStar Column|
|Norrathian Notebook||EverQuest Next Column|
|Flameseeker Chronicles||Guild Wars 2 Column|
|Hyperspace Beacon||SWTOR Column|
|Lost Continent||ArcheAge Column|
|Tamriel Infinium||Elder Scrolls Column|
|Stick and Rudder||Star Citizen Column|
|More Game Columns and Featured Content|
The Stream Team
Stream Schedule | Twitch Channel | Past Streams
|Core Games | In Testing | Crowdfund Hopefuls|
|The Crew||Dec. 2, 2014|
|Destiny: The Dark Below||Dec. 9, 2014|
|SWTOR: Shadow of Revan||Dec. 9, 2014|
|Elite: Dangerous launch||Dec. 16, 2014|
|FFXIV: Heavensward||Spring 2015|
Meet the Team
|Jef Reahard||Managing Editor|
|Justin Olivetti||Contributing Editor|
|Eliot Lefebvre||Contributing Editor|
|MJ Guthrie||Contributing Editor|
|Mike Foster||Contributing Editor|
|About Team Massively | Contact Us | FAQ|
Massively Speaking Podcast
Latest episode: Tuesday, November 18th, 2014