Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Betas, Sci-Fi, Screenshots, Video, Classes, Economy, Game Mechanics, Interviews, Previews, PvP, Endgame, PvE, Opinion, Events (Massively's Coverage), WildStar, Crafting, Housing, Player-Generated Content, MMORPG
Massively's Gavin Townsley recently attended a WildStar media event in San Francisco, at which he was treated to a hands-on look at the upcoming sci-fantasy MMORPG's Scientist path and Esper class. He also chatted with Carbine Studios executive producer Jeremy Gaffney, who pulls a Gaffney (I'm coining that) and can't resist leaking a bit of new info about tradeskills while filling Gavin in on how endgame will work, why we should play the Settler path, and whether talent trees are passé. If you think making 10 pairs of cotton space pants sounds boring, then yeah -- you're going to like what he's got to say.
Enjoy all three articles plus the brand-new path videos we've embedded past the cut!
|Hands-on with WildStar's Scientist path and Esper class
There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast.
|WildStar's Jeremy Gaffney on the Settler path
WildStar's Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone.
|WildStar's Jeremy Gaffney on progression, tradeskills, and endgame
Jeremy Gaffney divulges the beautiful details on essential parts of the game: character progression, tradeskills that don't suck, and life in the elder game.