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EVE Online redesigns radial menu for Odyssey

Sci-Fi, EVE Online, Expansions, Game Mechanics, Dev Diaries, Sandbox, Subscription

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EVE Online redesigns radial menu for OdysseyIn looking to trim down some of the menu bloat for EVE Online's Odyssey expansion, CCP Games is resurrecting and redesigning the radial menu to be a "silver bullet" for this issue.

The updated radial menu will be connected to the underutilized left mouse button and is confined to eight segments that will change depending on what the user is clicking. The studio wrote up a blog post on the subject, promising that the redesign is intuitive and will result in faster access to relevant commands.

Initially, the radial menu upgrade will be for ship flight only, although CCP is willing to expand its domain if players find it useful. This feature is currently available on the test server.

Massively Speaking Episode 249: Captain Grumpypants

MMO Industry, News Items, Massively Meta, Massively Speaking, Miscellaneous

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Massively Speaking Episode 249
When a subscription MMO goes free-to-play, there's always a circus atmosphere surrounding it. The studios use it as an excuse to enjoy a "second launch," players pour out opinions on all sides, and new folks wander into the danger zone out of sheer curiosity.

It's not just about F2P on this week's Massively Speaking; we have game launches, layoffs, previews, and tons of reader mail to cover. Will we have the words to do it? Or will we just end the podcast humming informatively? Jef's on it today, so there definitely will be a song and dance number at some point!

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

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Read below the cut for the full show notes.

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RIFT introduces loyalty rewards program for dedicated players

Fantasy, Business Models, Economy, Game Mechanics, News Items, Free-to-Play, RIFT

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RIFT introduces loyalty rewards program for dedicated players
RIFT is introducing an innovative new program that allows players to get items for free when they spend money or money-substitutes on other items! The new rewards program will give players Loyalty points as those players purchase or spend credits, subscribe as a Patron, or consume REX (RIFT's tradable currency that can be purchased for real-world money). Since REX is tradable between players, a particularly thrifty player could accrue loyalty points without ever spending a real-world dime in RIFT's store.

Current and former subscribers will be awarded some Loyalty points based on how long they have been subscribed. Players will be able to use Loyalty to unlock exclusive costumes, the ability to change target icons, and unique dimensions.

This is all part of RIFT's free-to-play initiative and will be going live on June 12th with RIFT 2.3: Empyreal Assault.

World of Warcraft patch 5.3 goes live today

World of Warcraft, Fantasy, Patches, Endgame, News Items

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World of Warcraft patch 53 is up and running
Another World of Warcraft patch day has come upon us. Patch 5.3, Escalation, is hitting the game today, bringing with it a whole host of changes from loot specialization to increased pet battle accuracy. The patch introduces a new Battleground, Deepwind Gorge, as well as a new Arena called The Tiger's Peak. Four new scenarios are being added, plus six new Heroic difficulties. The Escalation quest campaign adds new tasks for Alliance and Horde members as they prepare to remove Garrosh Hellscream from Orgrimmar.

You can read the exhaustive patch notes on the official site, and you can catch up on all the nitty gritty details on patch 5.3 on our sister site, WoW Insider.

Guild Wars 2 developers share APIs, hopes for the future

Betas, Fantasy, Business Models, Culture, News Items, Guild Wars 2, Buy-to-Play

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Guild Wars 2 developers share APIs, hopes for the future
This morning, ArenaNet dropped the price point of Guild Wars 2 by $10 across all available editions. In a follow-up chat about some of the decisions behind that move, Game Director Colin Johanson talked a bit about community support, the game's regular update cadence, and the company's hopes for bringing Guild Wars 2 into new markets.

While a $10 price drop is not an extreme move, Johanson is confident that the change will bring Guild Wars 2 to new people. The company seems to be currently focused on building up community support. Just yesterday, some APIs were made available to the public for the first time. We've already seen them put to use in real-time WvW tracking and event monitors. Johanson also talked about recent efforts to shore up the support for sPvP and how the additions of custom arenas and spectator mode has led to viewers for sPvP streams "more than doubling" in the last few weeks. The game appears to be moving towards a twice-monthly update schedule. Johanson said that while ArenaNet has "not ruled out" the idea of future expansions, the company is committed to the idea of the living story.

Johanson mentioned that Guild Wars 2 is sitting solidly at "well over 3,000,000 copies sold" without tapping into the Chinese market. He added that the game just had its first closed beta test in China and that the team is optimistic. ArenaNet hopes to make the Chinese version of the game as similar as possible to the existing one.

[Source: ArenaNet conference call]

Hyperspace Beacon: Does SWTOR's F2P work?

Sci-Fi, Business Models, Economy, Opinion, Free-to-Play, Ask Massively, Star Wars: The Old Republic, Hyperspace Beacon

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Hyperspace Beacon Does SWTOR's F2P work
Those of us who have played through the middle planets of Star Wars: The Old Republic know that chapter two is rather blasé. And as far as the free-to-play experiment is concerned, I really don't have anything new to report this week, or at least, not enough to fill a whole column. I will certainly have an update for you next week.

This week, I'd like to talk about SWTOR's free-to-play model in general. Although the design team has received a lot of heat from fans and haters alike, the system does have merit along with legitimate flaws. I do like SWTOR, but I'm not ignorant enough to believe that everything the game designers have done is perfect. I am also not one to hate because the game wronged me a year and a half ago. No matter the game, I understand, given my three years reporting in the industry and many other years playing video games, that there will always be people who hate a game no matter what developers do to appease them. At the same time, there will always be those who love a game no matter what stupid thing the developers do and will see no wrong no matter what you say to try to convince them. I try to put myself somewhere in the middle.

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Patch 8.6 brings more balance to World of Tanks, ups SPGs to tier X

Historical, Patches, PvP, News Items, Free-to-Play, World of Tanks

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Patch 86 brings more balance to World of Tanks, ups SPGs to tier 10
It's time for another update for the WWII-era World of Tanks. Today, Wargaming announced details for 8.6, an update that Producer Mike Zhivets said is "a major step in game balance enhancement and is really going to make SPGs players happy." He continued, "Artillery gameplay is going to feel a lot more balanced with a normal ten tier structure, making advancing through that class of armor more comfortable for players."

Update 8.6 will push the SPG armor line to tier X by promoting current tier 8's up to the top and then adding new SPGs to the middle tiers. The American, Soviet, French, and German tech lines will all receive new artillery units and the British line gets a new premium tank, the A33 Excelsior. A new Korean-based map will also be introduced.

[Source: Wargaming.net press release]

WolfKnights Online debuts from Kim Hakkyu

Fantasy, Galleries, Screenshots, New Titles

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WolfKnight Online debuts from Kim Hakkyu
Kim Hakkyu, former developer of such MMOs as Ragnarok Online and Granado Espada, released several brand new screenshots for a project his team is working on called WolfKnights Online.

For fans of IMC Games following along at home, this looks to be what was previously known as Project G2, not to be confused with Project R1, which is an entirely different game being worked on by the same studio.

Check out the gallery below and let us know what you think in the comments. Like I even have to tell you that part!

Star Trek Online Legacy of Romulus launch-day roundup

Sci-Fi, Expansions, Launches, News Items, Star Trek Online, Free-to-Play, Races

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Star Trek Online Legacy of Romulus launchday roundup
With today's launch of Star Trek Online's first expansion, Legacy of Romulus, players can boldly go where no one has gone before. (Not to mention it gives us a reason to use that iconic phrase!) From new species and ships to more Klingon content, this next chapter in the STO saga expands the universe for players to explore. Want to captain a new ship as a Romulan or a Reman? Can do. How about adventure in a new zone? Yup. Or maybe just revel in the bounty of new rewards? Go for it.

If, however, you're stuck in spacedock and unable to head out yet, you can check out the changes awaiting you in the guides, videos, news briefs, and galleries below.

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Neverwinter team offers token of peace for beta mess

Betas, Fantasy, MMO Industry, Free-to-Play, Neverwinter

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Neverwinter team offers token of gratitude for beta mess
So Perfect World Entertainment and Cryptic Studios figure that Neverwinter players may not exactly be happy about the list of game-breaking bugs and exploits found in the game's open beta over the last few weeks. To help alleviate that player frustration, the developers are offering up an olive branch of sorts in the form of the Caturday Survivor's Pack full of in-game goodies.

For all characters created before 8 a.m. EDT (5 a.m. PDT) on Sunday, May 19th, this pack is waiting in their in-game mailbox. In it, each character will find a Stone of Health, a Dwarven Facemask, five teleport scrolls to the Protector's Enclave, two Adventurer's XP boosters, and a Cape of Catastrophe. Hey, at least they have a sense of humor about it.

The Soapbox: Diablo III's auction house ruined the game

Fantasy, Culture, Economy, Game Mechanics, MMO Industry, Endgame, PvE, Opinion, Hands-On, The Soapbox, Diablo III, Buy-to-Play

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The Soapbox Diablo III's Auction House ruined the game
After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following an absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point.

Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums.

Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers.

That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

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ArenaNet permanently lowers Guild Wars 2's price point

Fantasy, Business Models, Economy, News Items, Guild Wars 2, Buy-to-Play

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ArenaNet permanently lowers Guild Wars 2's price point
ArenaNet has made the call to permanently lower the price point for Guild Wars 2. The game previously sold for $59.99 for the Digital Edition and $79.99 for the Deluxe Edition. Both of those prices are being lowered by $10. This is not a sale, but the new regular price of the game. ArenaNet expects that this change will bring in new players and make the game more accessible.

Content releases in Guild Wars 2 continue apace. Since launch, we've seen a handful of special events alongside one-time content, persistent content, and added features. On the other hand, NCsoft recently reported lower sales for this quarter than the previous one, citing "the reduction in Guild Wars 2 package sales" as part of the cause.

We're scheduled for a chat with ArenaNet's Colin Johanson later today; we'll be sure to update you with more information as soon as we can.

Dragon's Prophet blasts beta doors open on May 30th

Betas, Fantasy, Video, MMO Industry, New Titles, News Items, Free-to-Play, Dragon's Prophet

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Dragon's Prophet blasts beta doors open on May 30th
If you've been waiting for your chance to capture and tame your very own dragons to ride, then grab your saddle and get ready to mount up because Dragon's Prophet flies into open beta next week. On May 30th, beta doors open to all dragon aficionados who want to enter the world of Auratia and tame, train, and fight alongside -- as well as against -- a variety of dragon-kind. As part of their bonus, founders will have access one day earlier on the 29th. Formal launch is expected later this year.

Players can also expect to hear more about the game; as of today, SOE has lifted the closed beta NDA. Current testers can now begin sharing tales of their adventures with family, friends, and random strangers in line at the supermarket. You can also watch some of those adventures this week on Massively TV, with a two-hour show today at 10 a.m. EDT and one featuring a special dev guest on Wednesday at 8:00 p.m. EDT. And check out the video after the cut!

[Source: SOE press release]

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Dawngate beta starts this Friday

Betas, Fantasy, Sci-Fi, Video, MMO Industry, MOBA

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Dawngate beta starts this Friday
Last week's kind-of announced MOBA from EA entitled Dawngate is now ready to be a thing that people can clamor over.

A new video exclusive at Machinima (also embedded below) shows off a bit of a behind-the-scenes explanation of what Dawngate offers to MOBA fans. Members of the Waystone Games team explain the game's rich lore, unique mechanics such as regenerating towers, resource gathering, RTS-style strategies, and more.

Beta testing starts this Friday, and you can head on over to the game's official site to sign up.

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The Daily Grind: Do you think MMO gamemaking is fundamentally broken?

Business Models, MMO Industry, Opinion, Free-to-Play, The Daily Grind

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Scott Hartsman
Buried in the brouhaha that is the latest round of Trion layoffs was the opinion of former RIFT producer Scott Hartsman. The MMO industry veteran offered his sympathies on Twitter and also offered to help affected former employees with job intros and the like.

Hartsman also hinted at his views on current industry trends, saying that "this model of gamemaking is so fundamentally broken." Given the limitations of Twitter and fact that Hartsman didn't elaborate, it's hard to know exactly what he meant, though we can extrapolate based on his prior positions on F2P and the context surrounding the Trion situation.

What about you, Massively readers? Do you agree with Hartsman? Is this model of MMO gamemaking fundamentally broken?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

PlanetSide 1 appears to be going free-to-play... eventually

Sci-Fi, PlanetSide, Business Models, News Items, Free-to-Play, MMOFPS, PlanetSide 2, Anniversaries

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PS1
In a series of tweets earlier this evening, SOE's John Smedley hinted that classic PlanetSide 1 will at some future date be converted into a free-to-play MMO. He wrote,
We did a mass grant of anyone who has ever played ps1 or ps2 with free time in ps1. We weren't ready to announce it yet because the database grant is still ongoing and won't be done till tmw morning. So please if you didn't get flagged chill. We are trying to do something cool for everyone and we were going to tell people when it's done. But people saw it and others broadcast the info. Please don't complain :) we aren't raising your taxes we are making a game free. This also gives us more time to make it f2p. So enjoy starting tmw late morning.
This news comes just as PlanetSide 1 is celebrating its 10th birthday. Smedley's tweet refers to a new SOE promotion that will grant PlanetSide 2 players six free months of PS1 play.

Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website

Betas, Fantasy, Sci-Fi, Video, Business Models, Culture, Events (In-Game), Game Mechanics, Patches, PvP, News Items, PvE, Free-to-Play, Casual, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Anniversaries, Crowdfunding, Star Citizen, Path of Exile

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Not So Massively Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Dota 2 celebrated the incredible sales of its world championship interactive compendium with free gifts for all players; the compendium has now sold over 266,000 units, raising the prize fund in The International to over $2,000,000 US. Third-person MOBA SMITE has recently entered the competitive tournament scene with two new weekly $1,000 tournaments. Rise of Immortals also announced its first competitive tournament since the Battle For Graxia update and revealed details of its hilariously-named ranged centaur character Murderhoof.

League of Legends revealed the new custom item set feature coming in Patch 3.7 and published a new champion spotlight video on classic ranged carry Ashe. Guardians of Middle-Earth also released its latest paid DLC character, The Mouth of Sauron, based on a character who was originally cut from the cinematic release of The Lord of the Rings: The Return of the King.

Diablo III celebrated the first anniversary of its release on May 15th with anniversary livestreams and a magic-find bonus for all players. The latest patch also raised the increments in which money can be sold on the Real Money Auction House to ten million in response to massive oversupply. Path of Exile revealed details of its upcoming Patch 0.1.1.0 that will add new party loot options and other features, and Star Citizen showed off its new website with a special e-commerce section in which players can buy ships for cash.

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EVE Mobile is coming according to Jon Lander

Sci-Fi, EVE Online, New Titles, Previews, News Items, Mobile, Sandbox, Subscription

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Now you can stand next to someone, blow up their ship on your phone, then punch them.
If you've ever been involved in a discussion about EVE Online, you've heard it referred to as a sequence of spreadsheets which occasionally let you fly a spaceship. Which certainly has some basis in truth. Certainly it's a game with many possible systems that could be ported to a mobile client, something that CCP's Jon Lander is claiming will be a reality in the near future. Lander has moved from being EVE's executive producer to mobile development, but his new position is clearly still tied to the same game.

Rather than simply being a series of spreadsheets for your smartphone, Lander has made it clear that the mobile team wants for the various EVE mobile apps to be functional games in their own right. It's a field that CCP has explored before, stopping either due to technical hurdles or business concerns. But Lander's confident that players will be using the mobile applications by the time next year's Fanfest rolls around.

Cloud Imperium unveils Star Citizen hangar module

Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Sandbox, Star Citizen, Buy-to-Play

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Star Citizen - Hangar module with Hornet
Cloud Imperium has taken the wraps off Star Citizen's hangar module, a standalone app that's scheduled to be released to early adopters later this summer. Pledgers will get a chance to walk through their hangars and ogle their pledge ships, as well as climb inside them and invite their friends over for a spaceship-themed soiree.

The hangar module is "about 50 percent fleshed out right now," according to the spiffy Cloud Imperium video tour that you can watch after the cut.

[Thanks Eric!]

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Gloria Victis pre-alpha screens show forest updates

Fantasy, MMO Industry, New Titles, News Items, Sandbox

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Gloria Victis pre-alpha screens show forest updates
Black Eye Games updated its Gloria Victis Facebook page over the weekend. The occasion was a pre-alpha feature push that saw plenty of new stuff make its way into the fledgling sandbox.

"The forest is now filled with life," the post says, including boars, foxes, wolves, and plenty of raw gatherables like bark, timber, hops, flax, and sunflowers. Black Eye has also enlarged the game world proper and added humanoid mobs. There are screens of all this stuff and more behind the links below. You'll also find some Massively-exclusive screens behind the break.

[Thanks to everyone who tipped us!]

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The Stream Team

Schedule | Now Playing | Twitch | Times in EDT
 

Release Dates

Core Games List | Games in Testing
STO: Legacy of Romulus Launch May 21, 2013
Marvel Heroes Launch June 4, 2013
EVE Odyssey Launch June 4, 2013
RIFT F2P June 12, 2013
Aion: Dark Betrayal Launch June 2013
FFXIV: ARR Launch Summer 2013
SMITE Launch Summer 2013
Elder Scrolls Online Launch Fall 2013
Transformers Universe Launch 2013
WildStar Launch 2013

 

Massively Staff

Brianna Royce Editor-in-Chief
Jef Reahard Managing Editor
Shawn Schuster Senior Editor
Eliot Lefebvre Senior Contributing Editor
Justin Olivetti Senior Contributing Editor
Beau Hindman Contributing Editor
Brendan Drain Contributing Editor
Elisabeth Cardy Contributing Editor
Matt Daniel Contributing Editor
Mike Foster Contributing Editor
MJ Guthrie Contributing Editor
Karen Bryan Columnist
Larry Everett Columnist
Patrick Mackey Columnist
Terilynn Shull Columnist
Blake Cripps Multimedia Contributor
David Desi Multimedia Contributor
Dylan Tehrani Multimedia Contributor
Jasmine Hruschak Multimedia Contributor
Richie Procopio Multimedia Contributor
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