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Exploits plague Neverwinter economy, PWE responds

Fantasy, Bugs, Economy, News Items, Free-to-Play, Neverwinter

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Neverwinter
Multiple Massively sources and forum users are reporting that a serious auction hall exploit involving negative bids has turned the fledgling economy of Neverwinter on its head. Perfect World/Cryptic appear to be locking down forum threads on the topic and have posted the following in response to the exploits:
We currently are in the process of taking action against a subset of accounts that were confirmed to have utilized exploits that affected the game balance or economy. These accounts may be banned, temporarily or permanently, depending on the severity of exploit utilization. Anyone who is affected by this will receive notification via email. [...] Thank you for your patience and support while we continue to do everything in our power to ensure that Neverwinter remains a fair and balanced game experience.
The post also encourages anyone banned unfairly to contact customer support for resolution. A followup post by a Cryptic moderator from last night tells players that "there are no plans for another wipe at this time." And a message on the Neverwinter's German-language Facebook page suggests that the Neverwinter Gateway has been taken offline while the issue is investigated. We'll keep you posted as the story develops.

[Thanks to Dan, J, Ehra, David, Dixa, Mike, xpac, Jan, and Zaph for the tips!]

Rise and Shiny: DragonRealms

Fantasy, Video, Culture, Game Mechanics, Interviews, Previews, Opinion, Virtual Worlds, Community Q&A, Rise and Shiny, Livestream, Miscellaneous, Subscription

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DragonRealms website artwork
As a part of MUD May, I just had to play at least one MUD for Rise and Shiny. I have a handful of favorite MUDs, like GemStone IV, BatMUD, and Achaea, but I have never really given DragonRealms a chance. Until now. I've poked into it here and there, but every time I found myself on the Simutronics website, I always logged into GemStone IV. I heard that DragonRealms was a lot different, more hardcore, and filled with PvP, and after spending an initial week with the game and the killer community, I can say that it is different, but mainly in a few outstanding ways. Of course I might find much more that sets the game apart if I played it for several years like some of the people I met in game, but for now I'll settle with telling you what I've learned so far.

The usual embedded video in this article serves two purposes. First, it's an interview piece I did with Eric Latham, Producer at Simutronics. Next, it's a glance at DragonRealms, from character creation to a bit of gameplay. It's not as in-depth as my other videos, but it keeps in the greater theme of MUD May.

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One Shots: The many lives of Gwen Thackeray

World of Warcraft, Screenshots, EVE Online, Guild Wars, Guild Wars 2, One Shots, Miscellaneous

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One Shots Looming death
Hey Gwen, how's it hanging? Find that flute yet? Yeah, don't worry, I'm sure it'll turn up around here somewhere. Don't get too near the river there, girl; those skale have a nasty bite! Say, what's that sulfurous smell in the air? And those distant screams that are drawing nearer at an incredible rate? And a sudden looming premonition that the property values around here are about to take a nosedive?

Reader Sharvis sent in this Guild Wars picture with a modicum of pity: "Here is Gwen moments before the Searing. Poor girl."

Don't feel too sorry for her, Sharvis! She gets an entire expansion, after all!

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Yes, that is a car in ArcheAge

Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, ArcheAge, Sandbox

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Yep, that's a car in ArcheAge
This not-sure-if-serious moment is brought to you by XLGAMES. The Korean MMO maker, presumably hard at work collaborating with Trion to westernize its ArcheAge sandbox opus (right guys... guys?), has published what can only be termed a curious gameplay video to its official YouTube channel.

The clip features car racing and a number of spiffy looking hot rods, which normally wouldn't raise any eyebrows if they weren't located smack dab in the middle of a feudalized high fantasy world that, up until now, has featured sailing ships, horses, and low-tech gliders as its primary forms of transportation. It's hard to tell what's under the hood on these babies -- maybe it's some sort of steampunkish propulsion system -- but one thing's for sure: We can't make this stuff up.

Have yourself a look-see after the cut.

[Thanks Dengar!]

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The Daily Grind: Why do you play an anthropomorphic race?

Culture, Opinion, The Daily Grind, Races, Miscellaneous

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The Daily Grind Why do you play an anthropomorphic race
A Daily Grind discussion last week on MMO races that we detest got me thinking about anthropomorphic races -- you know, the animals-on-hind-legs dudes and dudettes. The frog-people. The cow-people. The cat-people. The wolf-people. The leopard-people. The rat-people. The lizard-people. The panda-people. Really, the sky's the limit when you can turn any animal into a humanoid playable race. I'm only disappointed that we haven't seen platypus-people or manatee-people yet in MMOs.

Without bringing the "imaginary racism" this time, I'm genuinely curious what propels people to play an anthropomorphic race. The easy jab would be to say that it's just catering to the furries out there, but I think that's not universally true. What's the appeal of playing a dog-person? It can't just be racials such as "mark your territory" and "excess slobber."

So I want to hear from the folks who play one of these races and hear what your reason is for picking an animal-humanoid character. Don't be defensive. I'm not attacking you; I'm merely curious. Is it the road less traveled? Is it an affection you have for a particular animal? Is it a rebellion against the boring fantasy races out there?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

TUG tech video shows off in-house engine

Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding

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TUG concept art
Recently Nerd Kingdom promised more demonstrations of the tech behind its new TUG MMO hopeful. The company has made good with a new video that shows off the in-house engine, and lead programmer Brandon Nelson starts things off with an interesting tidbit about the game's contouring algorithm. "An algorithm like dual contouring gives us the ability to have the same quality of terrain that other games have, but not have to have them generated by level designers," Nelson explains.

There's quite a lot of additional info packed into the clip's six-minute running time, all of which you can see for yourself after the break. You can also learn more about TUG via the project's Kickstarter site.

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Darkfall plans summer content update, suffers DDOS attack [Updated]

Fantasy, Darkfall, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Sandbox, Dungeons

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This is a road in Darkfall
Darkfall's long-awaited Unholy Wars makeover launched almost a month ago, and now Aventurine is turning its eyes toward the future of its PvP-focused fantasy sandbox. AV's Tasos Flambouras posted a schedule of planned content updates on the forums earlier this week that stretches all the way into July. Aside from the usual MMO bug fixes and tweaks, there are major additions like the Svartvann, Marthnyr, Hardruk, and Dulguna dungeons, new families of monsters, new ships, and sea fortresses. [Thanks Dengar!]

[Update: Aventurine is reporting that its NA servers are suffering the effects of a DDoS attack. The official blog reads, "In regard to the ping issues on the NA server the past couple of days, this was due to a DDoS attack during NA prime time. We have taken measures in cooperation with our hosting providers to filter this attack, and we're monitoring the situation. We'll keep you updated and we apologize for any inconvenience."]

Wizardry Online prepping for 'major code update'

Fantasy, Game Mechanics, MMO Industry, News Items, Free-to-Play, Wizardry Online

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Wizardry Online prepping for 'major code update'
SOE's Wizardry Online website has updated with a post outlining an upcoming "major code update." The patch will bring the western client "one step closer to all the advanced features of the Japanese version of Wizardry Online," the company says.

Advanced forging and the game's socketing system take up most of the space in this particular blog entry, but there's also a mention of new skills for each class as well as a skill reset NPC.

Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)

Fantasy, EverQuest II, Events (In-Game), Opinion, Free-to-Play, The Tattered Notebook, Guides, Housing

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Tattered Notebook  A guide to EQII's Moonlight Enchantments and new stuff!
Lately, there have been a number of topics all vying for my attention here in Tattered Notebook. In a couple of instances, some of them got a little rough and started pushing the others around to try for a better place in line. Yet all the while, EverQuest II's Moonlight Enchantments has been patiently waiting. So as a reward (we do like to reward good behavior here!), that quiet little topic is getting the spotlight in a special bonus edition. And the timing couldn't be more perfect!

You see, initially this guide was just going to focus on speed to help you get through that short two-day event that comes but once a month on the 20th and 21st in EQII. Now, however, we get to delve into the changes and new things coming to the Enchanted Grottoes, from even more housing items (yes, that's on top of the new additions in March) to two new repeatable quests to earn the tokens to buy the items. And with this month's festival right around the corner, having a game plan ready to get the most out of those two days will benefit new and old players alike.

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Guild Wars 2 gives voice to the Consortium

Fantasy, Video, Lore, Guild Wars 2, Buy-to-Play

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Guild Wars 2 puts a voice to the Consortium
"The Consortium is neither good nor evil. The Consortium is capitalist," ArenaNet Narrative Designer Scott McGough begins as he introduces this faction to gamers in a new video. If you've been playing Guild Wars 2's new living world content in Southsun Cove, then you've undoubtedly bumped into one or two of the representatives from this firm.

McGough explains that the Consortium is angling to be a competitor to the Black Lion Trading Company, and that means selling people all sorts of feel-good products that they want and need. They also appeared to be the savior of the refugees from the previous living story, offering the dispossessed a place to live and work. Unfortunately for the settlers, the Consortium is not prepared to let them go any time soon, and Southsun Cove is a much more dangerous place to live than the Consortium realized.

Check out the backstory video for the Consortium after the jump!

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The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons

Betas, Fantasy, Game Mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Dungeons

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That withdrawal is a very real thing.  I'm missing it.
Do you smell that on the wind, my friends? It smells like June is fast approaching, and more importantly it smells like soon we'll be able to welcome the third phase of testing with open arms. Which is good, since I am currently going through withdrawal. I wake up in cold sweats, try to change my class in other games, start up the Final Fantasy XIV beta client in the hopes that someone "accidentally" turned the servers back on... you get the general idea.

To help alleviate this, I'm going to talk about the two pieces of the game from the first two beta phases that are in need of the most polish. While there are places to improve elsewhere, FATEs and dungeons have issues that might need a bit more hammering to fix. Or they might be fine and we just haven't yet seen enough of the game to know everything. Either way, let's get started with the big addition to the game, the system that had no predecessor in Final Fantasy XIV's first version: the FATE system.

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Wings Over Atreia: Shugo Kingdom returns to Aion

Fantasy, Aion, Events (In-Game), PvE, Opinion, Free-to-Play, Wings Over Atreia, Guides

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Wings Over Atreia  Shugo Kingdom returns to Aion
Who says we can't get what we want? I wanted the Shugo Kingdom Adventure event to return to Aion, and I'm getting my wish. Booyah! No, really, it's true: Starting after maintenance on May 22nd, Daevas who've flown over level 50 will again be able to journey for a limited time to the long lost vaults of the Shugo Kingdom in search of great and glorious treasure. And by treasure, I mean a trove of chests filled with AP items, Stormwing armor pieces and weapons, or even rare sets of wings. Of course what you get depends on how many keys you have and a little luck, so there's no harm in starting your sacrifices to Aion's RNG gods now.

Did you miss out on the event last time but are looking forward to it this go around? Or maybe you need a refresher because the trauma of not getting that one item caused you to block all knowledge of the zone from your mind? Either way, this edition of Wings Over Atreia will give you a heads up on what to expect. And as an added bonus, Associate Producer Sean Orlikowski shared his tips and tricks for making the most of your Shugo Kingdom Adventures.

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The Road to Mordor: Six reasons LotRO's Lore-masters rock

Fantasy, Lord of the Rings Online, Classes, Opinion, Free-to-Play, The Road to Mordor

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The Road to Mordor Six reasons why Loremasters rock
In my Lord of the Rings Online career, I've played two classes far more than any others: the Captain and the Lore-master. Both scratch that "pet class" itch that I have in MMOs, both are quite group-friendly, and both seem to be somewhat unorthodox picks (at least compared to the plague of Hunters and Champions infecting the game).

I'll leave a discussion about Captains for another time, but today I felt like talking about the strangeness that is the Lore-master. It's such a unique class in feel and execution, and it's captivated me such that I'm actually leveling up my second Lore-master because I was dissatisfied with the way I handled my first one.

Maybe you've never tried one. Maybe you picked one up and just couldn't get a feel for what it was supposed to do. I'll admit that the LM is an acquired taste, partially because its skillset is all over the map and it doesn't settle into an expected template. However, it may just be the coolest class in the game. Here are six reasons why.

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WRUP: Someone no longer likes us on Facebook edition

Massively Meta, Miscellaneous

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UUUUUUNNNNBREAK MY HEEEEEEAAAAART
It finally happened. Like fools, we ignored the dire warnings of what would happen if we kept posting stuff about games you don't like or articles you didn't agree with. The worst has finally come to pass -- someone no longer likes our Facebook page.

We've been in shock here at the office. I've been hitting the rum pretty hard even by my standards, Jef is sitting in an empty bathtub sobbing, and Bree has been playing "Unbreak my Heart" on loop for about seven hours. We'd plead for that reader to come back, but he'll never see it. He no longer likes us. It's really the worst insult you could deliver.

Despite the fact that this traumatic event has left us as broken shells, we somehow managed to pull ourselves together long enough to put together an installment of WRUP. Click on past the break to see what we're up to for the next couple of days other than staring at the number of likes on Facebook, and let us know what you'll be up to in the comments.

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The Daily Grind: Are you still excited to try RIFT's free-to-play option?

Fantasy, Culture, MMO Industry, News Items, Opinion, Free-to-Play, The Daily Grind, RIFT

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I don't have any idea what hand I should place this on.  It looks kind of gross.
If you'd missed it, RIFT recently announced that the game will go free-to-play on June 12th. Obviously, the hope is to bring in a variety of new players, but the circumstances surrounding the announcement can result in a bit of whiplash when deciding whether or not to count yourself among those getting into the game.

On the one hand, RIFT is making humble promises about the item shop... but on the other hand, the development team also promised the game would never go free-to-play. Trion Worlds did just get hit by layoffs, but it's been said those layoffs don't affect RIFT's staff. It's long had consistent updates, but those updates have dropped off sharply this year.

Is trying the game out a good idea? A bad one? Today, we ask our readers to decide. Carefully weighing all the evidence, are you still excited to try RIFT's free-to-play option? Or do you think you'll be giving it a pass?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Storyboard: The way it was for three years

Culture, Opinion, Massively Meta, Roleplaying, Storyboard, Miscellaneous

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Going back in time.
Roleplaying is the same as it ever was. People are still shoehorning in lore characters into backstories, someone is a sparkly magic vampire, and you can still turn a corner in a tavern to find two people with a decided lack of gear or public shame. (In Second Life, that corner is the one you turn to download the game.) But I've had three years of talking about it, so it's at least a little different than it was.

I don't know if I'd go so far as to say it's better.

Every year I like to take a look back at the past year, talk about what worked well, what didn't work at all, and what I'd like to do in the future. So it is for this year, complete with a nice big surprise down at the end there. Regular readers may be less surprised, but you can just bear with me.

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Betawatch: May 11 - 17, 2013

Betas, MMO Industry, Previews, News Items, Betawatch, Miscellaneous

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But Iron Man 3, amirite?
Early access for Marvel Heroes is just around the corner, if you consider 11 days to be a corner. It'll be a chance for everyone to get started on the process of hitting the level cap... or at least getting halfway there before grinding dailies. Your mileage may vary. DUST 514 finally ended its testing earlier this week, meaning that you can go be obliterated by an orbital strike right now if you own a PS3.

Elsewhere in the testing world, Anno Online quietly went into open beta (keep an eye out for our own Beau Hindman's look at the game later this month). There are games preparing for a beta in the future, as well, and more information about popular titles still in beta. It's been a quiet week otherwise.

That doesn't mean there isn't a list past the break. There's always a list. As always, if you see something odd on there, feel free to let us know in the comments.

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Gaslight Joker spotlighted in new Infinite Crisis gameplay vid

Betas, Super-hero, Video, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, MOBA, Infinite Crisis

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Infinite Crisis - Gaslight Joker art
Looking for a beefy enforcer who can dominate close-range combat in Infinite Crisis? Look no further than Gaslight Joker, the newest champion spotlighted in Turbine's ongoing DC-centric MOBA video reveals.

Turbine says its laughing butcher can throw hams at enemies with the Shower of Filth skill, sending them running in fear and debuffing them for good measure. The video touches on a number of other Gaslight Joker skills, too, both passive and active, and it shows off a good bit of Infinite Crisis gameplay footage in the process. See for yourself after the cut.

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Star Trek Online fulfills its promise to Klingon players

Sci-Fi, Expansions, Previews, Star Trek Online, Free-to-Play

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Star Trek Online fulfills its promise to Klingon players
Klingon Defense Force players who have been crying out for years for a significant update to their unfinished faction will have their prayers answered when Star Trek Online's Legacy of Romulus expansion releases next week. Cryptic posted a blog telling these gamers that they have not been forgotten but will be vindicated with a complete experience from level 1 to 50.

"It was always promised that if Star Trek Online was ever going to add a third faction, we would make sure that Klingons would get expanded content first (or at the same time). With Legacy of Romulus adding Romulans as a playable faction, it was a matter of honor that the Klingons get their own content from level 1 to 50," Cryptic wrote.

The devs give slight spoilers to the new, reworked, and revised content that Klingons will be experiencing, such as how players will get their first starship and what iconic locations they'll be visiting (hint: a certain prison planet from Star Trek VI will come into play). The studio is also adding a pair of new KDF ships to the store when the expansion hits.

Trion hit with another round of layoffs [Updated]

MMO Industry, News Items

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Trion reportedly undergoing 'massive' layoffs
IGN is reporting "massive" layoffs at Trion. Though the website doesn't cite any sources, it suggests that "well over half the company has been let go," and it also says that those affected may include as much as 80% of the company. An undisclosed IGN source says that "employees are being escorted out of the building and that senior leaders from various Trion teams may not receive severance due to 'undelivered services.'" [These claims have since been rebutted by a Trion Worlds representative, who told Massively directly that while there were indeed layoffs, the 80% number originally suggested by IGN was "grossly exaggerated." She further clarified that no one was escorted out of the building or denied severance as IGN's unnamed source alleged. Additionally, developers emphasized during today's official stream that the RIFT team is not affected by the layoffs.]

Trion recently announced a free-to-play offering for its RIFT MMORPG. It also launched Defiance earlier this year and partnered with Korea's XLGAMES to bring the company's ArcheAge sandbox MMO to western audiences.

Trion also provided the following official statement.
To best position Trion in a rapidly changing industry, we have reorganized our teams and are expanding our free to play offering. With Defiance, we delivered a great game that more than one million gamers registered to play and continue to enjoy. As we progress from launch to ongoing development of the game, we are adjusting our staffing levels to deliver new content and improved features. RIFT, and our other titles in development, were unaffected by these changes. We are very much looking forward to the free to play release of RIFT and are excited by the other new titles currently in development.
[Thank you to everyone who helped us develop this story.]

The Stream Team

Schedule | Now Playing | Twitch | Times in EDT
 

Release Dates

Core Games List | Games in Testing
STO: Legacy of Romulus Launch May 21, 2013
Marvel Heroes Launch June 4, 2013
EVE Odyssey Launch June 4, 2013
RIFT F2P June 12, 2013
Aion: Dark Betrayal Launch June 2013
FFXIV: ARR Launch Summer 2013
SMITE Launch Summer 2013
Elder Scrolls Online Launch Fall 2013
Transformers Universe Launch 2013
WildStar Launch 2013

 

Massively Staff

Brianna Royce Editor-in-Chief
Jef Reahard Managing Editor
Shawn Schuster Senior Editor
Eliot Lefebvre Senior Contributing Editor
Justin Olivetti Senior Contributing Editor
Beau Hindman Contributing Editor
Brendan Drain Contributing Editor
Elisabeth Cardy Contributing Editor
Matt Daniel Contributing Editor
Mike Foster Contributing Editor
MJ Guthrie Contributing Editor
Karen Bryan Columnist
Larry Everett Columnist
Patrick Mackey Columnist
Terilynn Shull Columnist
Blake Cripps Multimedia Contributor
David Desi Multimedia Contributor
Dylan Tehrani Multimedia Contributor
Jasmine Hruschak Multimedia Contributor
Richie Procopio Multimedia Contributor
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