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Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website

Betas, Fantasy, Sci-Fi, Video, Business Models, Culture, Events (In-Game), Game Mechanics, Patches, PvP, News Items, PvE, Free-to-Play, Casual, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Anniversaries, Crowdfunding, Star Citizen, Path of Exile

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Not So Massively Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Dota 2 celebrated the incredible sales of its world championship interactive compendium with free gifts for all players; the compendium has now sold over 266,000 units, raising the prize fund in The International to over $2,000,000 US. Third-person MOBA SMITE has recently entered the competitive tournament scene with two new weekly $1,000 tournaments. Rise of Immortals also announced its first competitive tournament since the Battle For Graxia update and revealed details of its hilariously-named ranged centaur character Murderhoof.

League of Legends revealed the new custom item set feature coming in Patch 3.7 and published a new champion spotlight video on classic ranged carry Ashe. Guardians of Middle-Earth also released its latest paid DLC character, The Mouth of Sauron, based on a character who was originally cut from the cinematic release of The Lord of the Rings: The Return of the King.

Diablo III celebrated the first anniversary of its release on May 15th with anniversary livestreams and a magic-find bonus for all players. The latest patch also raised the increments in which money can be sold on the Real Money Auction House to ten million in response to massive oversupply. Path of Exile revealed details of its upcoming Patch 0.1.1.0 that will add new party loot options and other features, and Star Citizen showed off its new website with a special e-commerce section in which players can buy ships for cash.

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EVE Mobile is coming according to Jon Lander

Sci-Fi, EVE Online, New Titles, Previews, News Items, Mobile, Sandbox, Subscription

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Now you can stand next to someone, blow up their ship on your phone, then punch them.
If you've ever been involved in a discussion about EVE Online, you've heard it referred to as a sequence of spreadsheets which occasionally let you fly a spaceship. Which certainly has some basis in truth. Certainly it's a game with many possible systems that could be ported to a mobile client, something that CCP's Jon Lander is claiming will be a reality in the near future. Lander has moved from being EVE's executive producer to mobile development, but his new position is clearly still tied to the same game.

Rather than simply being a series of spreadsheets for your smartphone, Lander has made it clear that the mobile team wants for the various EVE mobile apps to be functional games in their own right. It's a field that CCP has explored before, stopping either due to technical hurdles or business concerns. But Lander's confident that players will be using the mobile applications by the time next year's Fanfest rolls around.

Cloud Imperium unveils Star Citizen hangar module

Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Sandbox, Star Citizen, Buy-to-Play

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Star Citizen - Hangar module with Hornet
Cloud Imperium has taken the wraps off Star Citizen's hangar module, a standalone app that's scheduled to be released to early adopters later this summer. Pledgers will get a chance to walk through their hangars and ogle their pledge ships, as well as climb inside them and invite their friends over for a spaceship-themed soiree.

The hangar module is "about 50 percent fleshed out right now," according to the spiffy Cloud Imperium video tour that you can watch after the cut.

[Thanks Eric!]

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Gloria Victis pre-alpha screens show forest updates

Fantasy, MMO Industry, New Titles, News Items, Sandbox

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Gloria Victis pre-alpha screens show forest updates
Black Eye Games updated its Gloria Victis Facebook page over the weekend. The occasion was a pre-alpha feature push that saw plenty of new stuff make its way into the fledgling sandbox.

"The forest is now filled with life," the post says, including boars, foxes, wolves, and plenty of raw gatherables like bark, timber, hops, flax, and sunflowers. Black Eye has also enlarged the game world proper and added humanoid mobs. There are screens of all this stuff and more behind the links below. You'll also find some Massively-exclusive screens behind the break.

[Thanks to everyone who tipped us!]

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Guild Wars 2 prepares for Southsun showdown

Fantasy, Events (In-Game), Lore, Guild Wars 2, Buy-to-Play

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Guild Wars 2 prepares for Southsun showdown
The big baddie of Guild Wars 2's recent living story has been called out. He's Canach, a renegade who thinks that that the answer to every urban planning problem is "more monsters." The Sylvari is behind a plot to use the creatures of Southsun to free settlers from the grasp of the Consortium.

A showdown with Canach is set to happen when the next chapter of the game's living story rolls out on May 28. The update, titled Last Stand at Southsun, will contain a solo dungeon where players will go mano-a-planto with Canach. ArenaNet says that those who defeat Canach will then open up new group content to tackle.

Other changes on deck include a zone-stomping monster and plenty of changes to world-vs.-world content. Southsun living story events, achievements, and rewards will be available until June 11th.

It's a ship in a box in Star Trek Online

Sci-Fi, Expansions, Previews, News Items, Star Trek Online, Free-to-Play

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Astute observers will note the similarity to the Scimitar.
Just because you're playing a Romulan in Star Trek Online's first expansion doesn't mean every other Romulan is your friend. Empress Sela's Tal Shiar are a huge threat not just to the nascent Romulan Republic but to all sentient life throughout the galaxy, epitomized with their insectoid ships that fuse Romulan, Borg, and Elachi technology together. Needless to say, these ships are never good to see on the horizon. Unless you happen to open one in a lockbox, anyhow.

Yes, the newest lockbox in the game will give players a chance to earn the strange ships of the Tal Shiar, giving all captains a chance to fly some of the strangest ships yet seen in the game. The ships perform similarly to Romulan crafts with their built-in cloaks, but they exchange some of the active Romulan cloaking power for tactical weapons like Shrapnel Torpedoes. For more details on what awaits in the upcoming lockboxes, take a look at the full rundown of potential prizes.

Elder Scrolls Online elaborates on crafting and exploration

Betas, Fantasy, Game Mechanics, Community Q&A, Crafting, The Elder Scrolls Online

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Elder Scrolls Online answers crafting and exploration queries
ZeniMax scooped up all of the questions that fans had after seeing The Elder Scrolls Online's crafting and exploration video, and answered several of the most pressing of them in a new post.

TESO will feature five crafting professions: weaponsmith, armorsmith, enchanter, alchemist, and provisioner. Of these, players are able to train in two fields so that a robust economy will develop between crafters. While there aren't any recipes in the game, players have multiple avenues to combine ingredients and make the same item. The studio indicated that those who have played previous Elder Scrolls games might have an advantage in knowing familiar plants and crafting ingredients and how they interact.

Other topics in the AMA include fishing lures, how big your library can get (there's no limit, basically), the use of Mundus Stones, and the difficulty of lockpicking. "Your lockpicking will automatically improve as you level, gradually making chests that were once very difficult to open a much easier prospect. Though your lockpicking skill will increase as you level, the chests you encounter in higher level areas will also be more difficult," ZeniMax explained.

Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?

Fantasy, MMO Industry, Opinion, Leaderboard

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Leaderboard Which upcoming fantasy MMO are you looking forward to the most
Since last week's Leaderboard went over so well, I figured, why not put up another semi-controversial poll in the hopes that fans of the choices I inadvertently leave off will pepper my inbox with hate mail? Snarkiness aside, I am curious to see the results of today's vote, which pits the big three fantasy MMOs releasing over the next year against one another in a grueling duel to the death.

The prize? The coveted title of Most Anticipated 2013/14 Fantasy MMO in the Massively Comments Section, which is going to be really hard to cram onto the trophy. In any case, vote for your favorite after the break.

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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Chaos Theory: Opinions, facts, and open flames

Game Mechanics, MMO Industry, Endgame, Opinion, The Secret World, Chaos Theory, MMORPG, Buy-to-Play

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Chaos Theory  Opinions, facts, and open flames
It's not often that my writings take a ranty slant, In fact, I don't believe I have ever expressed anything along those lines here in Chaos Theory -- although I have a time or two elsewhere. Blue moons come and go much more frequently than I don my Massively-standard-issue flame-retardant garb and venture forth. But right here, right now looks to be one of those times, and I'm already suiting up. So what about The Secret World has me riled up enough to flex my woefully underused ranting muscle?

Nothing.

Seriously, I can't call to mind a single thing in the game deserving of a rant. Sure, TSW isn't perfect; there are flaws and there are things that could use improving, things that are certainly worth discussing. But rant-inducing? Nope. Too bad the same can't be said for people.

It doesn't matter how many times I've witnessed it: It never ceases to amaze me when folks trumpet their own opinions as fact while insisting dissenting opinions can't possibly exist. It's like they board the crazy train where the lines between opinion and fact are swirled together like coffee and creamer, where reality and logic are tossed right out the window. So as a public service, I'm going to derail that train.

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Rhode Island selling 38 Studios' game assets

MMO Industry, Legal, Miscellaneous

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Rhode Island selling 38 Studios' IP
Do you have a few million on you and a desire to preserve some gaming history? Then pick up the phone and call Rhode Island, as the state is getting ready to sell 38 Studios' assets, including its games.

The state is looking to recoup some of it $130 million debt that it fell into once 38 Studios went belly-up. One of Rhode Island's lawyers says there "is interest" in the studio's assets, including concept art, design documents, and computer software. The sale of 38 Studios' IP includes the Amalur franchise, which encompassed the Project Copernicus MMO.

The state is also set to begin a lawsuit this week against former 38 Studios execs, including founder Curt Schilling. The suit claims that the executives did not inform the state when they knew that the studio would have a hard time keeping afloat financially. Schilling has asked the judge to dismiss the suit.

Captain's Log: What to expect in Star Trek Online's Legacy of Romulus expansion

Sci-Fi, Expansions, Launches, Patches, Previews, Opinion, Star Trek Online, Free-to-Play, Captain's Log

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STO Haakona warbird header
It's a little strange to think that it's already been three months since the developers at Star Trek Online first teased us with the Legacy of Romulus expansion with the March Beneath the Raptor's Wings kicker at the end of the anniversary video. Even then there were many of us who sincerely doubted the teaser meant we would finally be able to play a Romulan character, let alone that the Klingon faction would be filled-out.

Yet here we are, on the eve of the release of Star Trek Online's first expansion and a flood of new material. Beware, I will be writing spoilers about the new content, but if you're not worried about that, feel free to join me as I touch on most of what we're going to see!

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Aion helps player pop the question

Fantasy, Aion, MMO Industry, News Items, Free-to-Play

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Aion helps player pop the question
Who says devs only want to beat us with a nerf bat? When a long-time Aion player decided he wanted to ask the most important question of his life using the game he and his beloved shared countless hours in over the years, devs jumped to his aid.

To help make the experience memorable, Aion's devs provided a backdrop of cakes and musicians in Sanctum Square on the Israphel server where both resided. Then as the hopeful groom-to-be dropped to his knee in game, the heartfelt words he recited to her in real life also flashed across the game screen for all to see. When she gave her answer, the sky exploded in fireworks and everyone saw the message, "She said YES!!!"

Congratulations to the happy couple, Jambo and Trishann! We're sure that's a proposal that will not be forgotten. And kudos to NCsoft for having the heart to be a part of one of the greatest moments in its players' lives. You can see more images of the event below.

The Nexus Telegraph: Still moving in WildStar

Betas, Sci-Fi, Game Mechanics, Opinion, WildStar, The Nexus Telegraph

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Or just stand there and let it reach you, that's cool too.
The downside to writing about WildStar in this stage of the game's lifecycle is that because of the very nature of beta tests, I'm going to be spending a lot of time speculating instead of talking about certainties. Last week, I speculated. I was wrong on some points, as I found out when I got a letter from Carbine clarifying some things that had previously been ambiguous enough for speculation.

The upside to writing about WildStar in this stage of the game's lifecycle is that sometimes I get letters from development staff letting me in on valuable inside information.

Aside from being able to clarify my previous incorrect speculation, I also have for you a number of other important bits of information regarding the game this week, including a brief discussion of whether or not the game will allow for flight on a regular basis. So since that's well worth discussing, let's go ahead and just make this column another dialogue about movement.

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Obsidian and Allods team up to create Skyforge

MMO Industry, New Titles, News Items

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Obsidian and Allods team up to create Skyforge
If you've ever been curious about what would happen if you mixed the Allods Online team with Obsidian Entertainment, wonder no more! The two forces announced their partnership at the Russian Game Developers Convention where they unveiled their upcoming MMORPG, Skyforge. The game is planned to release for the PC in 2014.

More details are available from the devs themselves in the video after the break, if you speak Russian. For those who don't, you can catch a few snippits of game video between the interviews and a stretch coming just before the seven minute mark.

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The Stream Team: Monocle Day edition, May 20 - 26, 2013

Polls, Massively Meta, Livestream, The Stream Team

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The Stream Team Monocle day edition,  May 20  26, 2013
Two weeks ago, y'all had the chance to select a new holiday to help add some cheer to the otherwise bland weeks in the middle of May. The choices teased and tantalized you, but you're a discriminating crowd. In a race fraught with nail-biting suspense, only one ultimately prevailed. And so it is with further ado we bring to you: Monocle Day!

This Tuesday, May 21st, has been selected to be the auspicious day of this most storied celebration. Why? Because 5/21 splits into 5 + 2 + 1, which of course = 8, and we all know that 8 is just two monocles stacked on top of each other! And as always, Massively TV is here to help you ring in the new holiday, with special shows throughout the entire week. Check out the full schedule of celebratory events hosted by The Stream Team after the break. Then let us know if you'll be wearing your own monocle in honor of the festivities.

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The Daily Grind: When are rollbacks and wipes absolutely necessary?

Fantasy, Bugs, Business Models, Economy, Events (Real-World), Game Mechanics, MMO Industry, News Items, Opinion, Free-to-Play, The Daily Grind, Miscellaneous, Diablo III, Neverwinter

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When are rollbacks absolutely necessary
In the last few weeks, two big games we cover on Massively have been slammed with exploits that have injured their respective economies: Diablo III and Neverwinter. In Diablo III's case, a gold duping bug apparently pumped insane amounts of cash into the economy. Neverwinter's exploits run the gamut from Foundry abuses to negative auction hall bids that don't consume gold to classes that can one-shot bosses making farming trivial. According to these claims, NW exploiters are making off with thousands of real-life dollars when cashing out their ill-gotten funds.

In both cases, players called for characters wipes and rollbacks, believing each exploit severe enough to merit a clean slate. But in Diablo III's case, while the studio dealt harshly with the exploiters, the developers disagreed with the need for wipes and do-overs, presumably having concluded that such drastic measures would impact the legit playerbase far more than would a dented economy. Neverwinter, on the other hand, chose to roll back the servers, causing widespread uproar.

That brings us to today's question: Which studio was right? How bad does an exploit have to be before character wipes and server rollbacks are absolutely necessary?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Neverwinter returns with seven-hour rollback after exploit

Betas, Fantasy, MMO Industry, Neverwinter, Buy-to-Play

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Neverwinter returns with sevenhour rollback after exploit
Over the weekend, a massive exploit plagued Perfect World Entertainment's Neverwinter beta as players discovered a way to make billions off of the auction house and Astral Diamond Exchange.

After initially closing the economy to explore the company's options, PWE decided to do a seven-hour rollback of the servers that affects the progress made between 8:20 a.m. EDT (5:20 a.m. PDT) and 3:20 p.m. EDT (12:20 p.m. PDT) yesterday for all players.

"Rest assured, the issue has been corrected and we have taken appropriate action against all players who took advantage of the bug, including but not limited to enforcing permanent bans," the announcement reads.

[Thanks to everyone who sent this one in!]

MMO Week in Review: Trion's tribulations and DUST's launch

Massively Meta, Week in Review, Miscellaneous

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RIFT
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This week, Trion Worlds' announcement that RIFT will transition to a free-to-play MMO in less than a month was tempered by news that the studio was forced to lay off a large portion of its staff, though the RIFT team itself was unaffected. Meanwhile, CCP's console shooter DUST 514 officially launched; Massively's Jef Reahard delivered tepid impressions of the game.

Read on for a look at the rest of this week's top MMO stories.

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EVE Evolved: Fanfest 2013 video roundup

Sci-Fi, Galleries, Trailers, Video, EVE Online, Culture, Events (Real-World), Expansions, Game Mechanics, Lore, MMO Industry, PvP, PvE, Opinion, Free-to-Play, MMOFPS, Events (Massively's Coverage), EVE Evolved, DUST 514, Dev Diaries, Sandbox, Anniversaries

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EVE Evolved Fanfest 2013 video roundup
Last month saw the huge tenth anniversary EVE Online Fanfest, a three-day convention packed full of exclusive reveals, behind-the-scenes talks, and community events. This year's Fanfest was the biggest one yet, celebrating EVE's tenth anniversary with special guest speakers from the scientific community, the reveal of a new virtual reality dogfighter, DUST 514's launch, and details of the upcoming Odyssey expansion. Massively was there to bring you coverage of the big news as it happened, and CCP streamed some of the key talks and events live to viewers at home.

This year's Fanfest sold out so quickly that many people who wanted to go didn't get a chance to, and only a select few talks were shown on the public livestream. With such a packed event schedule, even players in attendance couldn't be there for every interesting talk. Thankfully, CCP recorded over 30 of the most anticipated events and has now uploaded the videos to YouTube. Highlights include the Make EVE Real videos, the EVE keynote, the CCP Presents Keynote, and the talks on how DUST 514 integrates with the EVE economy.

In this week's EVE Evolved, I round up all of the EVE Fanfest videos in a handy list.

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Stick and Rudder: Why all the love for Roberts and Star Citizen?

Sci-Fi, Culture, Game Mechanics, Lore, MMO Industry, New Titles, Opinion, Roleplaying, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

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Stick and Rudder - Why all the love for Roberts and Star Citizen?
I was talking with a gaming buddy recently who missed the whole space sim experience in the 1990s. He's a Star Wars fan and a real-life pilot pushing 40, so it surprised me to learn that he'd never heard of Wing Commander, Freespace, X-Wing, and the like. My jaw really hit the floor as our conversation turned to current games and I began to evangelize about Star Citizen and Chris Roberts.

"Who's Chris Roberts?" he asked, with a straight face.

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The Stream Team

Schedule | Now Playing | Twitch | Times in EDT
 

Release Dates

Core Games List | Games in Testing
STO: Legacy of Romulus Launch May 21, 2013
Marvel Heroes Launch June 4, 2013
EVE Odyssey Launch June 4, 2013
RIFT F2P June 12, 2013
Aion: Dark Betrayal Launch June 2013
FFXIV: ARR Launch Summer 2013
SMITE Launch Summer 2013
Elder Scrolls Online Launch Fall 2013
Transformers Universe Launch 2013
WildStar Launch 2013

 

Massively Staff

Brianna Royce Editor-in-Chief
Jef Reahard Managing Editor
Shawn Schuster Senior Editor
Eliot Lefebvre Senior Contributing Editor
Justin Olivetti Senior Contributing Editor
Beau Hindman Contributing Editor
Brendan Drain Contributing Editor
Elisabeth Cardy Contributing Editor
Matt Daniel Contributing Editor
Mike Foster Contributing Editor
MJ Guthrie Contributing Editor
Karen Bryan Columnist
Larry Everett Columnist
Patrick Mackey Columnist
Terilynn Shull Columnist
Blake Cripps Multimedia Contributor
David Desi Multimedia Contributor
Dylan Tehrani Multimedia Contributor
Jasmine Hruschak Multimedia Contributor
Richie Procopio Multimedia Contributor
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