All of our writers have already filed their gaming choices for your potential objection, but if you want to be sure about whether or not you object to what they play, just check out this week's WRUP. It tells you exactly what the staff is playing this week so you can argue about it in the comments. Or you can let us know what you'll be playing in the comments, same difference.
All of our writers have already filed their gaming choices for your potential objection, but if you want to be sure about whether or not you object to what they play, just check out this week's WRUP. It tells you exactly what the staff is playing this week so you can argue about it in the comments. Or you can let us know what you'll be playing in the comments, same difference.
The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Game Mechanics, Guilds, Opinion, The Daily Grind, Miscellaneous
Should it matter? Organizing and maintaining a guild with 50 members is a lot more work than one with 15 members, so mechanical bonuses certainly give some incentive. Those bonuses also lead to guilds wanting to be bigger without necessarily getting any better; more live bodies, no matter the quality. And bigger guilds can already have advantages over smaller guilds. So should big guilds have a mechanical advantage over smaller ones? Or should the size be its own reward?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Pirate101 sets sail for Marleybone
Fantasy, Patches, News Items, Free-to-Play, Kids, Family, Pirate101
The update also adds the new region of Aquila, a new Bazaar system for players to trade goods, and a new tutorial to help players get accustomed to the game. There are also new bosses and transport systems to give players more to do while they sail across the oceans. Last but not least, new companions are scattered through the added regions, and old companions are learning some new tricks. Pirate101 players can log in and start enjoying the update immediately.
Meanwhile, Eldevin quietly moved into its second phase of closed beta. Oh, and Neverwinter's economy completely collapsed, which is either bad for the beta or bad for the game's launch depending on how you see the game's current state.
How do we see it? Well, you can take a look at our testing list for an idea. In fact, you might want to take a look at the list anyway just to see what's out there. If you notice something erroneous on there, feel free to let us know so we can take a look ourselves.
Hall conquers Everest, talks DayZ's ownership and loss
Horror, Culture, Game Mechanics, Interviews, MMO Industry, News Items, Sandbox
Gamasutra recently asked Hall about his Arma zombie mod's phenomenal success, and he pointed to the design's ability to trigger psychological responses to both ownership and loss. "I think the big thing was that it was this finely-crafted mix of permadeath -- which gave you a sense of value, because you could lose something -- and ownership," Hall explained. "Because it's persistent, it means that it's going to be there tomorrow. I think those two things mixed together meant that you had these really valuable stories that came from it."
The video itself is long on developer and player anecdotes, although it is short on actual in-game footage (this is probably not surprising considering that the team is rebuilding the engine from scratch). If you have 15 minutes and want to see how an indie MMO is made, check out the documentary after the jump!
Lots of new content coming to SWTOR this summer
Sci-Fi, Game Mechanics, MMO Industry, Patches, News Items, Free-to-Play, Star Wars: The Old Republic, Dungeons
The first patch will feature additional guild XP bonuses based on membership numbers (up to a maximum 10% boost), the ability for crafters to make underworld gear, and Nightmare Mode for Terror From Beyond (along with new gear drops).
The second patch will feature "significant graphical upgrades," a new daily area, a new recurring event, and new flashpoints.
The episode tracks the sinister Victor von Doom as he makes a devil's deal with Dorammu to gain power and YouTube likes. The Chronicles of Doom is a four-part motion comic series written by Marvel's Brian Michael Bendis, and it can be seen as the prequel to the game itself.
Watch episode 2 after the jump!
In a forum thread titled RIFT is officially pay-to-win, Fisher addressed the concern over the upcoming item shop's impact in the raiding game. The specific beef was with item store tokens that offered a substantial boost to all currency gained in the game over a period of time. Trion has since nerfed the token's potency (from 100% currency bonus to 80%) as well as removed the ability to gain extra Frozen Eclipse Stones from it.
Fisher explained that he decided to remove the token effect because he felt it was crossing the line of what is and is not acceptable from a cash shop. "I don't want you to have the perception that to take part in that section of the game you are going to be forced into buying something," Fisher wrote. "RIFT doesn't win the race by trying to be exploitative of any given group -- yes, it has to make money to continue getting updates, and I know everyone out there understands that."
MMObility: Why a tablet version of RuneScape is so important
Betas, Fantasy, Screenshots, RuneScape, Free-to-Play, Browser, Casual, Dev Diaries, MMObility, Sandbox
So many people seem to think that tablet or smartphone gaming is different from gaming on any other device. It is different in the way we interact with the game, in the way that we actually hold the tablet or touch the screen, but the device itself is just a smaller version of the ever-familiar PC, the personal computer. RuneScape 3 could prove that a tablet or smartphone is just as good as any other delivery system -- and in many ways, it might be superior.
Tamriel Infinium: Elder Scrolls elves are supposed to be ugly
Fantasy, Lore, New Titles, Opinion, Races, The Elder Scrolls Online, MMORPG, Tamriel Infinium

Of course, that's just a CGI trailer, and CGI trailers rarely represent what we will see in the game. I can accept that. But more and more screenshots have popped up and more in-game videos have appeared on different websites, and in each of them, it appears to me that the elves -- the "mer" -- have received a makeover. And it's not just the elves; even the Argonians and Khajiit look different. I suspect there's a reason for this.
Some Assembly Required: TUG interview reveals the true nature of Soylent Green
Fantasy, Interviews, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Player-Generated Content
Enter TUG. Formally known as The Untitled Game, the game is the brainchild of Nerd Kingdom, a group hailing from the world of academia that happens to have intersected with gaming. Self-described as "a collaboration of video game developers, academic scientists, modders, and gamers," this group wants to move beyond just improving the way games are made "to show[ing] that such games can make us better as individuals and as a society."
I was able to catch up with one of the founders of Nerd Kingdom, Scientist and Researcher of Stuffs Peter Salinas, to talk about the game. We touched on everything from player design input to features (like player books and companions) to making an engine available for others to use. Oh, and of course, Soylent Green.
Neverwinter State of the Game announces public test shard, raid content
Betas, Fantasy, Bugs, MMO Industry, New Titles, News Items, Free-to-Play, Dev Diaries, Neverwinter
Velasquez jumped right into discussing the bugs and exploits that have affected the game since open beta started and outlined the fixes that were implemented to squash them. He went on to talk about the top issues that the team was working on currently and then reveal what players can expect to see in the next few weeks. A Public Test Shard is coming to Neverwinter (to hopefully catch bugs and exploits before going live), as is new endgame raid PvE/PvP content called Gauntlgrym. Other new content includes updates in the Foundry and new companions, zones, mounts, mechanics, Paragon Paths, and a new "ranged" class.
This should not be the case. This should, in fact, be the opposite of the case. Playing someone with the mental alacrity of a ball of twine should be much easier than your brilliant wizard. But when you try to play a dumb character, it's easy for that character to wind up slipping into periods of pointless stupidity without acting like any of the nitwits you've actually dealt with over the course of your life.
Intelligence is a hard thing to quantify at the best of times, but some of our characters are meant to be just plain slow. I've played a few, and it's always a challenge to make the character feel like a person instead of a caricature. So here are some tips for making your big dummy feel appropriately oafish and endearing instead of just being a strawman.
Guild Wars 2 mixes up its WvW matchups
Fantasy, Game Mechanics, PvP, News Items, Guild Wars 2, Buy-to-Play
The short version of how things will work is that servers will be matched up semi-randomly, with ratings taken into account to assure that the spread between opponents isn't too severe. More math beneath the surface takes into account both the current rating of a given world and its overall deviation, producing a "real" rating that will facilitate fair matches. Take a look at the official blog for all the hard details.
The Daily Grind: Would you re-buy a game for bonuses?
Culture, MMO Industry, Opinion, The Daily Grind, Miscellaneous
MMOs especially are games that you should never need to re-purchase. But sometimes you can find a game packaging something nice in with another purchase, and it almost becomes worth it to have another copy despite not needing a second account. So would you re-buy a game for new bonuses, either in-game or just bonus trinkets? Or does the very idea seem ridiculous to you?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook
Deathcap is one of the perennial caster items in League of Legends. Not only does it give an enormous amount of ability power, but it also increases all of your ability power (including what it grants) by a whopping 30%. This seems so ridiculously powerful! Even though it's expensive, 30% increase in AP is such a huge boost to damage that it can't be beaten.
Is this really the case, though? In Summoner's Rift, I completely agree that Deathcap is a great item. In Twisted Treeline, Wooglet's Witchcap (the replacement item for Deathcap) is also incredible. However, in Dominion and ARAM, the fast-paced action and frequent conflicts change the nature of the wizard hats considerably.
Champions' Forum Malvanum alert now live
Super-hero, Game Mechanics, MMO Industry, Patches, News Items, PvE, Free-to-Play, Champions Online, Dungeons
"The Lunar Games include ten rounds of enemies, with some variation in each run," according to Cryptic's announcement post. "Heroes who complete the first five rounds are guaranteed a prize as worthy competitors. More rewards will be granted by Tateklys for defeating the time-limited sixth through tenth rounds, including a climactic final fight with Firewing himself, reigning champion of the Games. Rewards include costume pieces, resources and more."
[Thanks Matixzun!]
BioWare responds to SWTOR Legacy system exploits and bans
Sci-Fi, Game Mechanics, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic
"If you have not had your suspension reversed and you feel this was in error, please contact accountdisputes@swtor.com and they will be able to look into the issue further," Musco writes.
[Thanks Olorunsegun Adewumi!]
Ken Hartsook discusses Ultima Forever from behind the scenes
Fantasy, Video, Game Mechanics, Previews, News Items, Mobile
According to Hartsook, one of the biggest challenges was finding a control scheme that worked for tablets and smartphones, which meant deviating substantially from classic control models. He also discusses the tilesets in the game and his experience playing a Fighter in the test version of the game. So if your iPad is ready and waiting for a chance to take the jump into Britannia, check out the full interview just past the break.
Release Dates
| Core Games List | Games in Testing | |
| Marvel Heroes Launch | June 4, 2013 |
| EVE Odyssey Launch | June 4, 2013 |
| RIFT F2P | June 12, 2013 |
| Aion: Dark Betrayal Launch | June 2013 |
| FFXIV: ARR Launch | August 27 |
| SMITE Launch | Summer 2013 |
| Elder Scrolls Online Launch | Fall 2013 |
| Transformers Universe Launch | 2013 |
| WildStar Launch | 2013 |
| Destiny Launch | 2014 |
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Massively Speaking Episode 249: Captain Grumpypants
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