The colonial perma-death MMO Salem
has faced some publisher problems over the last year or so, but indie dev Mortal Moments
has swooped in to take over the ambitious project recently. Project Lead John Carver
made a formal introduction when the transfer was finalized, but what's even more interesting is the 51-page forum thread
that answers many of our burning questions about the game's future.
Carver touches on some important points that could get Salem
back on MMO gamers' radars: "Some could argue that it has had its day. Some could say that the people have spoken and that the game itself is over, finished, destroyed. But is it? Salem
offers the promise of witches and paranoia but currently delivers neither. Salem
tantalizes us with the prospects of creatures in the darkness and all that is the unknown in Colonial America, yet we have only argopelters. Salem
entices us with the wealth of possibilities afforded by Animal Husbandry, Alchemy, Wagons and Ships, none of which are in the game yet." If these staple features were finally added to the game by this new developer, would potential players give it another shot? Would you?
has just released its first major content update under Mortal Moments, and the studio aims to stay true to the game's original plan (no pay-to-win, no PvE servers, etc).
[Thanks for the tip, Chrysillis!]