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The Daily Grind: This is not the end

MMO Industry, Endgame, Opinion, Massively Meta, The Daily Grind

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I hate goodbyes, so this one is going to be short. And really, it's not even going to be a goodbye goodbye. But wait, I've said too much!

Anyway, thanks. Thanks for reading and commenting. Thanks for playing MMORPGs and making them worlds worth escaping to (and, OK, sometimes from). Mostly, though, thanks for allowing me to do this job. Ahh never mind, here's a quote.

"I find myself more and more convinced that I had more fun doing news reporting than in any other enterprise."

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Stream Team: Sneak a peek of FACTIONS: Origin of Malu with devs

Betas, Fantasy, Sci-Fi, Video, New Titles, Livestream, Sandbox, The Stream Team, Origins of Malu

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Interested in seeing what the new multiplayer PvP battleground of Origins of Malu is like? Massively's MJ sure does, and she's managed to pick the lock to let you all in to see what's going on with her. OK, so she's not really sneaking in, but you can still get a peek! MJ is taking advantage of the opportunity to see how the game has developed since her last visit. And as a bonus, one of the devs will be joining her to talk shop. Want to know anything about the game? Join us live at 9:00 p.m. for a stroll through this closed test of the upcoming sandbox. Even if there are alpha glitches, you can get your questions answered!

Game: FACTIONS: Origins of Malu
Host: MJ Guthrie
Date: Monday, February 2nd, 2015
Time: 9:00 p.m. EST

Enjoy our Stream Team video below.

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Not So Massively: Marvel Heroes team-ups, League of Legends soundtrack, last bits from PAX South

Game Mechanics, Previews, News Items, Marvel Heroes, Miscellaneous, Not So Massively, League of Legends

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Say goodbye?  It's never goodbye.
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Do you feel as if you're getting everything you can out of your team-up companions in Marvel Heroes? The developers don't really feel you are, hence why the team-up system is getting a pretty big overhaul over the next year. Your amazing friends will be more amazing than ever.

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Shroud of the Avatar's release 14: FREE HAT

Fantasy, Patches, News Items, Shroud of the Avatar, Buy-to-Play

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Coasting.  Because it's a coastline?  Get it?  Ah, comedy gold.
If you want a silly-looking pointed hat in Shroud of the Avatar but don't know how you could possibly get one, then the latest development update will make you extremely happy. It tells you how to get just that. Yes, you can have a new hat as a reward for finishing another installment of the Grand Tour quest. So you get up to speed on all of the new features of the patch and you get a hat along with it. Everyone wins.

The development update also contains a look at more of the overland modeling going on behind the scenes, some of the in-game books being deployed, and a new Kickstarter project for the spiritual successor to the Ultima Underworld games. There's also the usual assortment of discounts and items that will soon be leaving the game forever. Check out the full update for the in-game and community details.

Choose My Adventure: We, the drowned

Massively Meta, Rumors, Choose My Adventure

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Choose My Adventure
By now you're more than aware that Massively, WoW Insider, and Joystiq are not long for this world. Thanks to the type of organizational reshuffling we've so often covered on these very pages, AOL's enthusiast blogs have eaten the sharper end of an axe. We're upset. You're upset. But the core reality is that sometimes bad things happen. All we can do is pick ourselves up, steady our breathing, and leap into the void.

I've been with Massively since 2011. I started as a streamer, evolved into a news/features writer, and finished as the steward of Choose My Adventure. Every moment has been a privilege. Every day exciting.

And it's you I have to thank.

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Daybreak: No SOE Live this year, but our games will endure

EverQuest, EverQuest II, PlanetSide, Events (Real-World), MMO Industry, DC Universe Online, EverQuest Next, Miscellaneous, PlanetSide 2, Dragon's Prophet, H1Z1

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soe
What does the transition from SOE to Daybreak Game Company mean for you? Well for starters, if you had set aside money and time to attend SOE Live this year, it's time to change those plans.

Community Manager Linda Carlson confirmed on Twitter that the fan convention would be taking some time off due to the corporate transition: "SOE Live will take a hiatus as we focus on our exciting transition and the future of Daybreak Game Company."

Daybreak President John Smedley also posted several follow-ups to the announcement and the ensuing player questions: "1) All our games are still up and will continue to be despite our new name. 2) Yes, we want to bring our games to Xbox One in addition to PS4. 3) Station Cash doesn't change at all (though we will be rebranding it soon here). 4) We're still making Everquest Next. Nothing has changed."

World of Warcraft outlines February's events

World of Warcraft, Fantasy, Events (In-Game), Previews, News Items, Subscription

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A memorial to a site that's waving goodbye would be nice, guys.
There are a lot of holiday events in World of Warcraft this month. February contains the Lunar Festival, Love is in the Air, the Darkmoon Faire... heck, it's also going to be the month that the next major raid opens up. Luckily for avid World of Warcraft players, the official site has put together a comprehensive schedule of the month's festivities, starting with the Valentine's Day event and the new raid opening tomorrow.

Astute readers will note that Blizzard suggests players prepare for patch 6.1 with no hints about when it's coming out. Whether this means it's going to be later in the month or won't be dropping until March remains to be seen. Then again, the raiding crowd will have plenty to do through the month with Blackrock Foundry, and if you like holiday events, you've got several of those coming around as well.

Hyperspace Beacon: Seven things I learned while writing about SWTOR

Sci-Fi, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

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This travel through hyperspace cannot be compared to anything else. Not many people get an opportunity to work on something they love professionally, like my writing about Star Wars: The Old Republic. With Massively as we know it coming to an end, it's time to say goodbye to this passenger.

Before I actually say my final farewell to Massively, I'd like to leave you, fans of Massively and the Hyperspace Beacon, with a list of things that I've learned from writing this column.

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Diablo III to begin technical testing in China shortly

Fantasy, Culture, MMO Industry, News Items, Miscellaneous, Diablo III

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Imagine that, a game about going to hell and fighting demons had issues with China's censorship board.
If you're a gamer in China waiting for Diablo III, you have undoubtedly been waiting for a very long time. Given the game's subject matter and the strict censorship policies of the government, it's not a surprise that it's taken a while to get moving. At long last there is a light at the end of the tunnel, however, as distributor Netease has announced that the censorship issues are finally resolved and the game is free to begin technical testing.

The testing phase will begin after the lunar new year is celebrated later this month. While the exact nature of graphical changes has not been disclosed, Netease stresses that the game will still be cool to look at, which could mean... almost anything, really. Still, at this point most of the players who have long waited for the game will just be happy to see it finally available within China.

The Stream Team: Making the most of Marvel Heroes Midtown Madness

Super-hero, Video, Free-to-Play, Marvel Heroes, Livestream, The Stream Team

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Marvel Heroes: that place where Midtown Madness and buffs make levels rain down on characters so fast you can't even keep up. Massively's MJ going to test exactly how fast she can level there in one hour. Starting with a nothing but a few buffs on a never-before used hero or villain and a clear inventory (no, really!), she'll take on Midtown and soak up all the XP and loot she can. Join us live at 3:00 p.m. to see how far she flies up the leveling ladder.

Game: Marvel Heroes
Host: MJ Guthrie
Date: Monday, January 2nd, 2015
Time: 3:00 p.m. EST

Enjoy our Stream Team video below.

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Crowfall details starting, finishing, and resetting by Hunger

Fantasy, Game Mechanics, MMO Industry, News Items, Crowfall

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Starting from square twelve over and over, in short.
The latest development blog from Crowfall establishes a problem. The nature of any sort of permanent game is to fall into stagnation. Eventually, the most powerful players control everything and there's no room for new people to come in. You want room for new people to come in. But you also want to have long-term effects to what takes place in the game rather than just resetting everything as the game approaches a static state. What's to be done? According to the aforementioned development blog, you reset... but by pieces.

At the center of Crowfall's design lies a cycle of birth, corruption, and demise. Characters remain, but as they participate in individual campaigns of the game there's space for players to make a lasting impact on the game world. But the continual destruction of each campaign as certain players "win" ensures that there's always space for something new to happen, that no one ever becomes unassailable in every sense. Take a look at the full post for a clearer picture of how the game intends to keep players engaged by periodically wiping the board clear of pieces.

Personal information compromised on Raptr

Culture, MMO Industry, News Items, Miscellaneous

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Apparently the company should have spent more mony on securty like every other online servce.  Dropping vowels is fun!
Good news, Raptr users! Your personal information has been compromised! Wait, did that read "good news"? It's bad. It's pretty bad. Yes, in yet another hack of personal information of online services Raptr wound up being hacked, resulting in a stolen names, hashed passwords, and email addresses. Founder and CEO Dennis Fong noted that the two-factor authentication used for Raptr Rewards was not compromised, so users will be unlikely to see anything lost from their reward points.

Fong appears confident that the risk for users is fairly minimal, but as with any security breach he advises users to change passwords and check accounts for anything using the same username, email, and/or password. Standard operating procedure, really. No word has been released on how many accounts may have been compromised, but to be on the safe side you should change your logins and such across the board if you're a Raptr user.

Smedley announces SOE is no more, becomes Daybreak Game Company

EverQuest, EverQuest II, PlanetSide, News Items, DC Universe Online, EverQuest Next, PlanetSide 2, Dragon's Prophet, H1Z1

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In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games:
Dear Players, Partners and Friends,

Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more!

As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward.

So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in.

Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together.

Thank you for your continued support. See you in game!

The Team at Daybreak

Neverwinter details the Oathbound Paladin

Fantasy, Classes, Previews, News Items, Free-to-Play, Neverwinter

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The grace, the power, the devotion, the relentless use of Detect Evil.
Paladins are sort of a thing in any setting you claim to name. The very name conjures images of a fiercely devout warrior with heavy armor, heavy weaponry, and boundless dedication to a cause. Neverwinter's next class, the Oathbound Paladin, is certainly meant to play off of that image. It's a class that can specialize in tanking or healing based on the Paragon path it chooses, and it mechanically centers around helping allies without thought for itself.

The central mechanic of the Oathbound Paladin is Divine Call, an ability that gathers energy passively and through certain Paladin actions. When used, it can taunt foes or offer big area healing. The more regular abilities for the class allow it to aura-buff the party, place damage shields on fellow party members, and absorb damage only to unleash it upon enemies shortly thereafter. Find out more about the class with the official preview.

Flameseeker Chronicles: Alas, and so we go

Fantasy, Expansions, Opinion, Guild Wars 2, Flameseeker Chronicles, Sunsets, Buy-to-Play

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Change is inevitable. But it SUCKS.
Everyone heard the earth-shattering roar that shook Tyria this past weekend, right? No, it wasn't another Elder Dragon awakening; I'm talking about the fan response to ArenaNet's presentation at PAX South in which CEO Mike O'Brien and Lead Developer Colin Johanson revealed what Heart of Thorns means for Guild Wars 2. Yes, Virginia: It's an expansion pack.

The irony is a little too much, to be honest. Heart of Thorns is the most exciting thing to happen to GW2 since launch, but I won't be able to cover it in this column. I'm going to get all maudlin if I dwell on that, so let's cap things off by talking about the game. And since I want to end my last FSC on a happy note, I'm going to talk about all of the things I'm tremendously excited for in HoT. Once more past the cut, dear friends!

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Crowfall's Gordon Walton on how Trammel impacted classic Ultima Online

Fantasy, PvP, Ultima Online, Sandbox, Subscription

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uo
With Ultima Online's second expansion in 2000 (yes, 2000) came a copy of the world, a facet called Trammel where non-consensual PvP was forbidden. Ever since, the current and former UO community has debated whether this was a brilliant or terrible move. Now we have the word from former Executive Producer Gordon Walton, who discussed Trammel on the Crowfall forums.

"I regret some (but not all) of the outcome," Walton began, going on to explain that the rampant PvP was driving away over 70% of new players to UO. The creation of Trammel doubled the playerbase, but he said that it disenfranchised the hardcore PvPers who now had to prey on each other instead of PvEers.

"I also learned from my UO experience that it's really hard to change a brand," he wrote. "Inherent in the UO brand was the fact it was a gritty, hard core world of danger. We were not successful in bringing back the (literally) hundreds of thousands of players who had quit due to the unbridled PvP in the world (~5% of former customers came back to try the new UO, but very few of them stayed). We discovered that people didn't just quit UO, they divorced it in a very emotional way. But we did keep more of the new players that came in by a large margin, significantly more than than the PvP players we lost."

The Mog Log Extra: End of an era

Fantasy, Final Fantasy XI, Culture, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

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Tell us why, given life, we are meant to die?
By now you know.

I wrote my first column of The Mog Log almost exactly five years ago. I've been writing it for the entirety of Final Fantasy XIV's run now. I've been talking about the online Final Fantasy games since before I was married, and it's been a wonderful experience. I had every intention of continuing to do so for another decade. As long as there was a place to talk about it here, I was going to make use of it.

This isn't just a farewell for the column; it's a farewell for something that's made up a huge portion of my life and changed my life in huge ways. As the fall comes to Eorzea, it also comes to us, and I wanted -- insisted -- that I would at least get to have one final chance to say goodbye. So let's take one last look together before we say farewell.

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Ascent: The Space Game now has cloaking devices

Sci-Fi, Video, News Items, Crowdfunding

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It'll be hard to spot, because it'll be wearing a hat.
Do you want to show off your ship while you're flying in Ascent: The Space Game? Because you shouldn't. People seeing your ship is the first step to people being able to shoot at your ship. Why not keep your ship cloaked at all times so that no one can see you and you can shoot them first? Seems logical. And you can do just that now with the new Kickstarter rewards being shown off in a video from the developers.

The video also shows off the Bowhead ship and the Hawk fighter, all of which are indisputably in space. It's the name of the game. You can check out all of this in action in the video just past the break.

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The Daily Grind: Does aggravation make you fight better in MMOs?

MMO Industry, Opinion, Massively Meta, The Daily Grind, Post-Apocalyptic, Sandbox

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I've got to admit, after this week (and you know what kind of week it was) I was actually looking forward to a fight when I logged into H1Z1 for some post-apocalyptic adventure. I was anticipating duking it out with some ferocious zombies, not to mention more than willing to engage in some PvP. And if you know me, you know I am not usually thirsty for player blood. Of course I wasn't about to initiate a fight, but with my elevated aggravation levels I was hoping someone would start something so I could just lay into him with all my hatchet-wielding might.

Interestingly, I noticed that because my mindset switched from always-defensive mode to a little more offensive, my awareness, my reflexes, skills, and (dare I say) enjoyment of a battle was more pronounced. So tell me, Massively readers, do you fight better -- be it mobs or people -- when you are just a little bit miffed?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MMO Week in Review: No one wants to say goodbye

Massively Meta, Week in Review, Miscellaneous

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The last moments before the fall of Dalamud.
At the end of every week, we've been rounding up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then presenting them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This is our final week to say goodbye. We have nothing but thanks and praise for our readers, even the trolls. We have a lot of memories we've shared over the years. And we know that you guys have lots of memories of the site that you've been reading for the past several years.

But as Freddy Mercury said, the show must go on. So jump on past the break one last time to hear all about the other top MMO stories of the week.

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