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Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?

Fantasy, MMO Industry, Opinion, Leaderboard

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Leaderboard Which upcoming fantasy MMO are you looking forward to the most
Since last week's Leaderboard went over so well, I figured, why not put up another semi-controversial poll in the hopes that fans of the choices I inadvertently leave off will pepper my inbox with hate mail? Snarkiness aside, I am curious to see the results of today's vote, which pits the big three fantasy MMOs releasing over the next year against one another in a grueling duel to the death.

The prize? The coveted title of Most Anticipated 2013/14 Fantasy MMO in the Massively Comments Section, which is going to be really hard to cram onto the trophy. In any case, vote for your favorite after the break.

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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Chaos Theory: Opinions, facts, and open flames

Game Mechanics, MMO Industry, Endgame, Opinion, The Secret World, Chaos Theory, MMORPG, Buy-to-Play

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Chaos Theory  Opinions, facts, and open flames
It's not often that my writings take a ranty slant, In fact, I don't believe I have ever expressed anything along those lines here in Chaos Theory -- although I have a time or two elsewhere. Blue moons come and go much more frequently than I don my Massively-standard-issue flame-retardant garb and venture forth. But right here, right now looks to be one of those times, and I'm already suiting up. So what about The Secret World has me riled up enough to flex my woefully underused ranting muscle?

Nothing.

Seriously, I can't call to mind a single thing in the game deserving of a rant. Sure, TSW isn't perfect; there are flaws and there are things that could use improving, things that are certainly worth discussing. But rant-inducing? Nope. Too bad the same can't be said for people.

It doesn't matter how many times I've witnessed it: It never ceases to amaze me when folks trumpet their own opinions as fact while insisting dissenting opinions can't possibly exist. It's like they board the crazy train where the lines between opinion and fact are swirled together like coffee and creamer, where reality and logic are tossed right out the window. So as a public service, I'm going to derail that train.

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Rhode Island selling 38 Studios' game assets

MMO Industry, Legal, Miscellaneous

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Rhode Island selling 38 Studios' IP
Do you have a few million on you and a desire to preserve some gaming history? Then pick up the phone and call Rhode Island, as the state is getting ready to sell 38 Studios' assets, including its games.

The state is looking to recoup some of it $130 million debt that it fell into once 38 Studios went belly-up. One of Rhode Island's lawyers says there "is interest" in the studio's assets, including concept art, design documents, and computer software. The sale of 38 Studios' IP includes the Amalur franchise, which encompassed the Project Copernicus MMO.

The state is also set to begin a lawsuit this week against former 38 Studios execs, including founder Curt Schilling. The suit claims that the executives did not inform the state when they knew that the studio would have a hard time keeping afloat financially. Schilling has asked the judge to dismiss the suit.

Captain's Log: What to expect in Star Trek Online's Legacy of Romulus expansion

Sci-Fi, Expansions, Launches, Patches, Previews, Opinion, Star Trek Online, Free-to-Play, Captain's Log

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STO Haakona warbird header
It's a little strange to think that it's already been three months since the developers at Star Trek Online first teased us with the Legacy of Romulus expansion with the March Beneath the Raptor's Wings kicker at the end of the anniversary video. Even then there were many of us who sincerely doubted the teaser meant we would finally be able to play a Romulan character, let alone that the Klingon faction would be filled-out.

Yet here we are, on the eve of the release of Star Trek Online's first expansion and a flood of new material. Beware, I will be writing spoilers about the new content, but if you're not worried about that, feel free to join me as I touch on most of what we're going to see!

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Aion helps player pop the question

Fantasy, Aion, MMO Industry, News Items, Free-to-Play

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Aion helps player pop the question
Who says devs only want to beat us with a nerf bat? When a long-time Aion player decided he wanted to ask the most important question of his life using the game he and his beloved shared countless hours in over the years, devs jumped to his aid.

To help make the experience memorable, Aion's devs provided a backdrop of cakes and musicians in Sanctum Square on the Israphel server where both resided. Then as the hopeful groom-to-be dropped to his knee in game, the heartfelt words he recited to her in real life also flashed across the game screen for all to see. When she gave her answer, the sky exploded in fireworks and everyone saw the message, "She said YES!!!"

Congratulations to the happy couple, Jambo and Trishann! We're sure that's a proposal that will not be forgotten. And kudos to NCsoft for having the heart to be a part of one of the greatest moments in its players' lives. You can see more images of the event below.

The Nexus Telegraph: Still moving in WildStar

Betas, Sci-Fi, Game Mechanics, Opinion, WildStar, The Nexus Telegraph

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Or just stand there and let it reach you, that's cool too.
The downside to writing about WildStar in this stage of the game's lifecycle is that because of the very nature of beta tests, I'm going to be spending a lot of time speculating instead of talking about certainties. Last week, I speculated. I was wrong on some points, as I found out when I got a letter from Carbine clarifying some things that had previously been ambiguous enough for speculation.

The upside to writing about WildStar in this stage of the game's lifecycle is that sometimes I get letters from development staff letting me in on valuable inside information.

Aside from being able to clarify my previous incorrect speculation, I also have for you a number of other important bits of information regarding the game this week, including a brief discussion of whether or not the game will allow for flight on a regular basis. So since that's well worth discussing, let's go ahead and just make this column another dialogue about movement.

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Obsidian and Allods team up to create Skyforge

MMO Industry, New Titles, News Items

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Obsidian and Allods team up to create Skyforge
If you've ever been curious about what would happen if you mixed the Allods Online team with Obsidian Entertainment, wonder no more! The two forces announced their partnership at the Russian Game Developers Convention where they unveiled their upcoming MMORPG, Skyforge. The game is planned to release for the PC in 2014.

More details are available from the devs themselves in the video after the break, if you speak Russian. For those who don't, you can catch a few snippits of game video between the interviews and a stretch coming just before the seven minute mark.

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The Stream Team: Monocle Day edition, May 20 - 26, 2013

Polls, Massively Meta, Livestream, The Stream Team

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The Stream Team Monocle day edition,  May 20  26, 2013
Two weeks ago, y'all had the chance to select a new holiday to help add some cheer to the otherwise bland weeks in the middle of May. The choices teased and tantalized you, but you're a discriminating crowd. In a race fraught with nail-biting suspense, only one ultimately prevailed. And so it is with further ado we bring to you: Monocle Day!

This Tuesday, May 21st, has been selected to be the auspicious day of this most storied celebration. Why? Because 5/21 splits into 5 + 2 + 1, which of course = 8, and we all know that 8 is just two monocles stacked on top of each other! And as always, Massively TV is here to help you ring in the new holiday, with special shows throughout the entire week. Check out the full schedule of celebratory events hosted by The Stream Team after the break. Then let us know if you'll be wearing your own monocle in honor of the festivities.

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The Daily Grind: When are rollbacks and wipes absolutely necessary?

Fantasy, Bugs, Business Models, Economy, Events (Real-World), Game Mechanics, MMO Industry, News Items, Opinion, Free-to-Play, The Daily Grind, Miscellaneous, Diablo III, Neverwinter

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When are rollbacks absolutely necessary
In the last few weeks, two big games we cover on Massively have been slammed with exploits that have injured their respective economies: Diablo III and Neverwinter. In Diablo III's case, a gold duping bug apparently pumped insane amounts of cash into the economy. Neverwinter's exploits run the gamut from Foundry abuses to negative auction hall bids that don't consume gold to classes that can one-shot bosses making farming trivial. According to these claims, NW exploiters are making off with thousands of real-life dollars when cashing out their ill-gotten funds.

In both cases, players called for characters wipes and rollbacks, believing each exploit severe enough to merit a clean slate. But in Diablo III's case, while the studio dealt harshly with the exploiters, the developers disagreed with the need for wipes and do-overs, presumably having concluded that such drastic measures would impact the legit playerbase far more than would a dented economy. Neverwinter, on the other hand, chose to roll back the servers, causing widespread uproar.

That brings us to today's question: Which studio was right? How bad does an exploit have to be before character wipes and server rollbacks are absolutely necessary?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Neverwinter returns with seven-hour rollback after exploit

Betas, Fantasy, MMO Industry, Neverwinter, Buy-to-Play

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Neverwinter returns with sevenhour rollback after exploit
Over the weekend, a massive exploit plagued Perfect World Entertainment's Neverwinter beta as players discovered a way to make billions off of the auction house and Astral Diamond Exchange.

After initially closing the economy to explore the company's options, PWE decided to do a seven-hour rollback of the servers that affects the progress made between 8:20 a.m. EDT (5:20 a.m. PDT) and 3:20 p.m. EDT (12:20 p.m. PDT) yesterday for all players.

"Rest assured, the issue has been corrected and we have taken appropriate action against all players who took advantage of the bug, including but not limited to enforcing permanent bans," the announcement reads.

[Thanks to everyone who sent this one in!]

MMO Week in Review: Trion's tribulations and DUST's launch

Massively Meta, Week in Review, Miscellaneous

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RIFT
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This week, Trion Worlds' announcement that RIFT will transition to a free-to-play MMO in less than a month was tempered by news that the studio was forced to lay off a large portion of its staff, though the RIFT team itself was unaffected. Meanwhile, CCP's console shooter DUST 514 officially launched; Massively's Jef Reahard delivered tepid impressions of the game.

Read on for a look at the rest of this week's top MMO stories.

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EVE Evolved: Fanfest 2013 video roundup

Sci-Fi, Galleries, Trailers, Video, EVE Online, Culture, Events (Real-World), Expansions, Game Mechanics, Lore, MMO Industry, PvP, PvE, Opinion, Free-to-Play, MMOFPS, Events (Massively's Coverage), EVE Evolved, DUST 514, Dev Diaries, Sandbox, Anniversaries

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EVE Evolved Fanfest 2013 video roundup
Last month saw the huge tenth anniversary EVE Online Fanfest, a three-day convention packed full of exclusive reveals, behind-the-scenes talks, and community events. This year's Fanfest was the biggest one yet, celebrating EVE's tenth anniversary with special guest speakers from the scientific community, the reveal of a new virtual reality dogfighter, DUST 514's launch, and details of the upcoming Odyssey expansion. Massively was there to bring you coverage of the big news as it happened, and CCP streamed some of the key talks and events live to viewers at home.

This year's Fanfest sold out so quickly that many people who wanted to go didn't get a chance to, and only a select few talks were shown on the public livestream. With such a packed event schedule, even players in attendance couldn't be there for every interesting talk. Thankfully, CCP recorded over 30 of the most anticipated events and has now uploaded the videos to YouTube. Highlights include the Make EVE Real videos, the EVE keynote, the CCP Presents Keynote, and the talks on how DUST 514 integrates with the EVE economy.

In this week's EVE Evolved, I round up all of the EVE Fanfest videos in a handy list.

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Stick and Rudder: Why all the love for Roberts and Star Citizen?

Sci-Fi, Culture, Game Mechanics, Lore, MMO Industry, New Titles, Opinion, Roleplaying, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

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Stick and Rudder - Why all the love for Roberts and Star Citizen?
I was talking with a gaming buddy recently who missed the whole space sim experience in the 1990s. He's a Star Wars fan and a real-life pilot pushing 40, so it surprised me to learn that he'd never heard of Wing Commander, Freespace, X-Wing, and the like. My jaw really hit the floor as our conversation turned to current games and I began to evangelize about Star Citizen and Chris Roberts.

"Who's Chris Roberts?" he asked, with a straight face.

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Exploits plague Neverwinter economy, PWE responds [Updated]

Fantasy, Bugs, Economy, News Items, Free-to-Play, Neverwinter

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Neverwinter
Multiple Massively sources and forum users are reporting that a serious auction hall exploit involving negative bids has turned the fledgling economy of Neverwinter on its head. Perfect World/Cryptic appear to be locking down forum threads on the topic and have posted the following in response to the exploits:
We currently are in the process of taking action against a subset of accounts that were confirmed to have utilized exploits that affected the game balance or economy. These accounts may be banned, temporarily or permanently, depending on the severity of exploit utilization. Anyone who is affected by this will receive notification via email. [...] Thank you for your patience and support while we continue to do everything in our power to ensure that Neverwinter remains a fair and balanced game experience.
The post also encourages anyone banned unfairly to contact customer support for resolution. A followup post by a Cryptic moderator from last night tells players that "there are no plans for another wipe at this time." And a message on the Neverwinter's German-language Facebook page suggests that the Neverwinter Gateway has been taken offline while the issue is investigated. We'll keep you posted as the story develops. [Thanks to Dan, J, Ehra, David, Dixa, Mike, xpac, Jan, and Zaph for the tips!]

[Update: Cryptic has posted a new response to the latest exploit: "The Astral Diamond Exchange and the Auction House have been temporarily taken offline to resolve a high priority bug. At this time we are still investigating the details regarding the issue and will post more information as the situation progresses. As the issue involves in-game currency, we understand that there may be questions regarding the follow up actions needed to ensure that the economy remains fair and balanced. At this time we are still in the process of collecting the data, but plan to share details regarding follow up actions once the investigation concludes. Thank you for your patience and understanding while we continually smooth out issues during open beta."]

Rise and Shiny: DragonRealms

Fantasy, Video, Culture, Game Mechanics, Interviews, Previews, Opinion, Virtual Worlds, Community Q&A, Rise and Shiny, Livestream, Miscellaneous, Subscription

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DragonRealms website artwork
As a part of MUD May, I just had to play at least one MUD for Rise and Shiny. I have a handful of favorite MUDs, like GemStone IV, BatMUD, and Achaea, but I have never really given DragonRealms a chance. Until now. I've poked into it here and there, but every time I found myself on the Simutronics website, I always logged into GemStone IV. I heard that DragonRealms was a lot different, more hardcore, and filled with PvP, and after spending an initial week with the game and the killer community, I can say that it is different, but mainly in a few outstanding ways. Of course I might find much more that sets the game apart if I played it for several years like some of the people I met in game, but for now I'll settle with telling you what I've learned so far.

The usual embedded video in this article serves two purposes. First, it's an interview piece I did with Eric Latham, Producer at Simutronics. Next, it's a glance at DragonRealms, from character creation to a bit of gameplay. It's not as in-depth as my other videos, but it keeps in the greater theme of MUD May.

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One Shots: The many lives of Gwen Thackeray

World of Warcraft, Screenshots, EVE Online, Guild Wars, Guild Wars 2, One Shots, Miscellaneous

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One Shots Looming death
Hey Gwen, how's it hanging? Find that flute yet? Yeah, don't worry, I'm sure it'll turn up around here somewhere. Don't get too near the river there, girl; those skale have a nasty bite! Say, what's that sulfurous smell in the air? And those distant screams that are drawing nearer at an incredible rate? And a sudden looming premonition that the property values around here are about to take a nosedive?

Reader Sharvis sent in this Guild Wars picture with a modicum of pity: "Here is Gwen moments before the Searing. Poor girl."

Don't feel too sorry for her, Sharvis! She gets an entire expansion, after all!

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Yes, that is a car in ArcheAge

Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, ArcheAge, Sandbox

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Yep, that's a car in ArcheAge
This not-sure-if-serious moment is brought to you by XLGAMES. The Korean MMO maker, presumably hard at work collaborating with Trion to westernize its ArcheAge sandbox opus (right guys... guys?), has published what can only be termed a curious gameplay video to its official YouTube channel.

The clip features car racing and a number of spiffy looking hot rods, which normally wouldn't raise any eyebrows if they weren't located smack dab in the middle of a feudalized high fantasy world that, up until now, has featured sailing ships, horses, and low-tech gliders as its primary forms of transportation. It's hard to tell what's under the hood on these babies -- maybe it's some sort of steampunkish propulsion system -- but one thing's for sure: We can't make this stuff up.

Have yourself a look-see after the cut.

[Thanks Dengar!]

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The Daily Grind: Why do you play an anthropomorphic race?

Culture, Opinion, The Daily Grind, Races, Miscellaneous

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The Daily Grind Why do you play an anthropomorphic race
A Daily Grind discussion last week on MMO races that we detest got me thinking about anthropomorphic races -- you know, the animals-on-hind-legs dudes and dudettes. The frog-people. The cow-people. The cat-people. The wolf-people. The leopard-people. The rat-people. The lizard-people. The panda-people. Really, the sky's the limit when you can turn any animal into a humanoid playable race. I'm only disappointed that we haven't seen platypus-people or manatee-people yet in MMOs.

Without bringing the "imaginary racism" this time, I'm genuinely curious what propels people to play an anthropomorphic race. The easy jab would be to say that it's just catering to the furries out there, but I think that's not universally true. What's the appeal of playing a dog-person? It can't just be racials such as "mark your territory" and "excess slobber."

So I want to hear from the folks who play one of these races and hear what your reason is for picking an animal-humanoid character. Don't be defensive. I'm not attacking you; I'm merely curious. Is it the road less traveled? Is it an affection you have for a particular animal? Is it a rebellion against the boring fantasy races out there?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

TUG tech video shows off in-house engine

Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding

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TUG concept art
Recently Nerd Kingdom promised more demonstrations of the tech behind its new TUG MMO hopeful. The company has made good with a new video that shows off the in-house engine, and lead programmer Brandon Nelson starts things off with an interesting tidbit about the game's contouring algorithm. "An algorithm like dual contouring gives us the ability to have the same quality of terrain that other games have, but not have to have them generated by level designers," Nelson explains.

There's quite a lot of additional info packed into the clip's six-minute running time, all of which you can see for yourself after the break. You can also learn more about TUG via the project's Kickstarter site.

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Darkfall plans summer content update, suffers DDOS attack [Updated]

Fantasy, Darkfall, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Sandbox, Dungeons

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This is a road in Darkfall
Darkfall's long-awaited Unholy Wars makeover launched almost a month ago, and now Aventurine is turning its eyes toward the future of its PvP-focused fantasy sandbox. AV's Tasos Flambouras posted a schedule of planned content updates on the forums earlier this week that stretches all the way into July. Aside from the usual MMO bug fixes and tweaks, there are major additions like the Svartvann, Marthnyr, Hardruk, and Dulguna dungeons, new families of monsters, new ships, and sea fortresses. [Thanks Dengar!]

[Update: Aventurine is reporting that its NA servers are suffering the effects of a DDoS attack. The official blog reads, "In regard to the ping issues on the NA server the past couple of days, this was due to a DDoS attack during NA prime time. We have taken measures in cooperation with our hosting providers to filter this attack, and we're monitoring the situation. We'll keep you updated and we apologize for any inconvenience."]

The Stream Team

Schedule | Now Playing | Twitch | Times in EDT
 

Release Dates

Core Games List | Games in Testing
STO: Legacy of Romulus Launch May 21, 2013
Marvel Heroes Launch June 4, 2013
EVE Odyssey Launch June 4, 2013
RIFT F2P June 12, 2013
Aion: Dark Betrayal Launch June 2013
FFXIV: ARR Launch Summer 2013
SMITE Launch Summer 2013
Elder Scrolls Online Launch Fall 2013
Transformers Universe Launch 2013
WildStar Launch 2013

 

Massively Staff

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