Neverwinter's forthcoming Curse of Icewind Dale module will introduce two factions to the free-to-play fantasy MMO. Players will receive contracts from either the Ten-Towners or the Arcane Brotherhood and will subsequently be sent to collect black ice and fight monsters on behalf of their factional choice.
In the process, adventurers will encounter players from the opposing faction in what Cryptic says is "a more developed PvP progression path for players who are seeking an alternative to the standard PvE content in Neverwinter."
Cryptic's latest website update refers to Neverwinter's PvP as "open-world," and you can read more details via the links below.
A new patch has landed in EVE Online today that features a laundry list of tweaks, the most notable of which is the first pass at the game's new linear lighting.
Rubicon 1.3's linear lighting system "increases the texture fidelity improving the richness of color," but CCP said that it still needs more work. The patch also includes several quality-of-life user interface improvements such as giving contacts labels, shift left-clicking to open up a kill report, and the addition of a guest list for stations.
Other changes with today's patch include better asteroid shaders, new hull maintenance bots, two new mobile tractor unit variants, additional cosmetic options for ships, and improved corporation skills. You can read the full patch notes for all of the details.
A small update for Firefall is now live on the servers and with it comes a slew of small adjustments and additions including faster melee combat.
Patch 0.8.1745 reduced the cooldown of melee attacks from three to two seconds, while also making significant tweaks to the Electron battleframe. Get your Indiana Jones jokes in while you can, because the team has included Crystal Skull Pirates with this update as well. The pirates are rare enemies that offer up a special helmet if you can track them down and deliver a plasma-laced punishment.
North American players looking to play ArcheAge have kind of come to terms with the idea that XLGAMES is taking a long time to localize the game. A very long time. So long that several players have found it far more efficient to just log on to the game's Russian client. If there were hypothetically an English patch for it, that would make life that much easier for players who don't speak Russian.
"We're also very confident in our ability to support [the sub fee] with content. And not content of the magnitude of, it's a new month, here's a new sword or here's a funny hat -- but content that is real and significant and it feels like regular and consistent DLC releases."
Hines went on to describe what he sees as the major factor that will separate TESO from the sea of games launching as F2P: "We're not trying to make a game that everybody who plays games will automatically buy. It is a certain kind of game. There [are] no shooter elements. There [are] no aliens. It is a massive 'go where you want, do what you want' game that we think offers the kind of experience that's worthy of a subscription."
"Hearing Molyneux talk about why F2P monetization right now is terrible," McWilliams tweeted. "Makes me think he will be learning some hard lessons."
But an interview at GamesIndustry.biz allowed McWilliams to elaborate. "I actually agree with him, but I come from an environment where I recognise how challenging it is." She went on to explain more about the best and worst practices reflected in the F2P market and how this relates to the upcoming closure of Free Realms and Clone Wars Adventures.
Jumping back into PlanetSide 2 is always fun because, as they say, war never changes. Sure, the maps might get tweaked and new vehicles might be introduced here and there, but it's still a contest of shooting one's enemy in the face repeatedly.
For this edition of Choose My Adventure, you voted for me to play a gutsy heavy soldier fighting for the Terran Republic, someone who's not afraid to run into the thick of battle with guns blazing. This goes against every fiber of my nature, but you might be pleased to hear that I'm really enjoying the polar opposite of what I usually play.
A new press release says that Star Citizen fans will get their first taste of what Kythera can do in April's dogfighting module, while CIG chairman Chris Roberts enthuses over what the tech brings to the table. "The dynamic nature of the technology allows for more realistic dogfights, but at the same time it delivers a very true-to-life universe where planetside environments will be able to display very large scale city simulations all going on at once," he explains. "Kythera will give Star Citizen a true world AI rather than a less dynamic scripted AI which you may find in other games."
For those who like endgame PvE content, Carbine's upcoming MMO WildStar is hoping provide not just lots to consume but a variety of ways to consume it. I'm no longer the type of gamer who has to race to max level, and fortunately for me, WildStar plans to give us that "raid feeling" even while we're leveling via adventures and shiphand missions and world bosses and even public quests. But there's much more to PvE than that. At last week's press event, I sat down with Lead Combat Designer Chris Lynch and Lead Dungeons and Raids Designer Brett Scheinert to talk about endgame and PvE in the next big themepark.
PvE is a staple of MMORPG gameplay, but if you prefer the challenge and adrenaline rush of fighting against another human being while bashing on a keyboard and circle-strafing to dizzying effect, then you, my friend, are a PvPer. And if you've PvPed in other games, you'll be familiar with WildStar's battlegrounds and arenas. But warplots? What's a warplot? That's just one of the PvP-related questions I asked at a press event last week at Carbine Studios with the WildStar team.
Battlegrounds Designer Kevin Lee and Lead PvP Designer Jen Gordy explained to me that PvP is one of the key focuses of the game; all PvP content in WildStar will be on a cross-realm queue. Your level and gear stats will be normalized to provide an equal playing field. WildStar's telegraph system ensures that PvP is extremely reactive, which is typical, but what's not typical is being able to see where your enemy is aiming that AoE or conal attack.
It's official: WildStar is launching worldwide on June 3rd, and as of right this very moment, the NDA has lifted.
Preorders for Carbine's sub-based sci-fantasy MMORPG will be available next Wednesday, March 19th. The $59.99 preorder provides beta events, early access on May 31st, housing deco that grants a rest XP bonus, character and guild name reservations, a 10-slot storage bag, and the exclusive rocket house shown above, in addition to the Standard Edition's 30 days of play time, buddy passes, and more deco. Another $15 gets you a Digital Deluxe version with a hoverboard, costume, title, and dye set.
Stay tuned today for Massively's coverage from the recent press event, and enjoy the newly released images and launch announcement trailer.
One of the big controversies that I remember when World of Warcraft:The Burning Crusade came out was the inclusion of "space goats" and their high-tech crystal starship into some people's sacred fantasy landscape. Personally, I had no problem with it (their Shaman totems looked way cool), especially considering that WoW already had a strong steampunk influence plus a zone with a werewolf theme. It wasn't a game that took its fantasy boundaries too seriously, in other words.
But it made me realize that not everyone is comfortable with other genres invading their game. I guess the issue is one of breaking immersion and lore, and that as popular as these elements might be, they have no logical reason for being smashed together in an unholy Oreo of flavors.
Have there been any genre invasions into your game that really irked, delighted, or puzzled you? How did you deal with it?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Defiance's newest DLC, Gunslinger Trials, is now available for season pass holders on both the PC and Xbox 360. Forum posters are reporting that the DLC is not yet available for piecemeal purchase on Steam or the Trion store, but we presume it will be soon. Sorry, PS3 players; if you're not subbed with a season pass, you'll have to wait until March 24th to pick it up.
The DLC boasts a new scoring system for events, improved rewards, and co-op arenas. Enjoy the official trailer after the break.
We're growing ever closer to my top picks for MMO theme songs, but we're not quite at the end yet. This week we are on to the third part of our Top 40 MMO main themes countdown. To repeat my self-imposed rules for this list: I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So there were no points added or subtracted based on my love of the game. I'm counting down the best music, period.
Beginning March 18th through the 24th, World of Tanks will offer a brand new campaign that's only available for a limited time to players of the game's Xbox 360 version.
Map Madness allows players to combine forces to cumulatively reach a tank destruction quota used to unlock three possible maps. The urban Lakeville map will be unlocked when 10 million cumulative tanks are destroyed, desert-based El Halluf is at 25 million, and the classic Prokhorovka that should be familiar to PC players is at 40 million.
What's new for Wakfu in 2014? Quite a lot according to the game's latest website update. Ankama is prepping class revamps, a crafting revamp featuring the ability to "become a real entrepreneur," and some sort of shadowy spy mechanic that involves "having a secret life" and using it to "fight the nations from within."
Finally, if you'll be anywhere near Lille, France, on May 2nd, you'll want to stop by the Ankama Convention since admission is free.
Perfect World Entertainment is celebrating this week as the most recent financial reports show a revenue increase of 11% for last year, thanks to forward-thinking initiatives aimed at investments in other companies and a focus on mobile gaming for the future.
Most impressive was the Q4 results showing a net profit growth from RMB86.4 million to RMB209.8 million ($34 million), according to a report at Gamesindustry.biz.
All of this, of course, is on the heels of DotA 2's upcoming release in China and Neverwinter's Chinese release later this year which both may play a part in even further growth for 2014.
The free-to-play card game has been widely available for some time now, but now it's all there for keeps. Today's patch includes golden hero and special card backing visuals as rewards for ranked play. Other changes include balance tweaks, a reconnect feature, access to multiple regions, and a whole lotta bug fixes.
Players can also earn a Hearthstone mount for World of Warcraft by winning three games in play or arena mode.
Instanced housing vs. public housing? Oh, the battle is on in this week's podcast, as hosts Justin and Bree battle it out for the most comfortable living spaces and poshest decorations. There might even be a metaphorical throw pillow fight or two during the proceedings.
Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to firstname.lastname@example.org. We may just read your email on the air!
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With all of the fun that players seem to be having with the recent Diablo III pre-expansion patch, it might be easy to forget that there's still more to come with Reaper of Souls -- including a new class, the Crusader.
Blizzard hasn't forgotten, of course, and the studio posted a new video today to spotlight the class' mechanics, lore, and visual flair. On paper the Crusader sounds like a near-invincible melee class, but how does it look in action? Check out the video after the break and you tell us.